glass
(he, him)
mmadsen said:I'd like to see (a) greater odds of critical hits, and (b) alternatives to multiplying damage. Instead of taking the damage multiple, for instance, you could take a "free" disarm attempt, or bull rush, etc.
Ken Hood's Grim 'n' Gritty system has an interesting take on this. If you roll a threat, you choose the effect you want from the crit, and the trickier one have a penalty on the confirmation roll. The choices include bypassing armour (G 'n' G also uses damage reducing armour, they call it soak).
glass.