Thomas Bowman
First Post
This is my current map that I'm working on
https://orig00.deviantart.net/1bf8/...map_sol_sector_by_thomasbowman767-dcabbcv.png
The link above this map will take you to a full sized version of it. On the upper right quadrant of it is a chart of the various star systems I've generated, I used die rolls to determine the random values. I could get a computer to do it, but then I would have to go back and correct all the errors the computer has made, and since I want to put some human thought into each entry to make sure it makes sense, for example using die rolling and following the rules of Mainworld generation, I could end up with a negative number for hydrographics percentage, and I'd just assume roll physical dice by hand and correct such errors as I encounter them rather than generate a page full and then have to go through each one to make sure the buggy program didn't make any errors.
For example with physical dice I generated the Mainworld of Crius, it is a world slightly larger than Earth, it has a class A starport, 79% of its surface is covered with water, it has a Dense but breathable atmosphere, a population of 9 billion people, A non-charismatic leader, which I'll say is a monarch, either a king or queen, a law level of 9 which means very restrictive gun control, and a tech level A which is Interstellar, meaning this society could create a new wormhole if it wanted to. Most of the wormholes in this setting were created by a prior civilization which existed millions of years ago, but Crius could build a new one, both ends of it would start off close to each other, and one of those ends would have to be transported by a slower than light starship to get to its desired location and then that wormhole would have to be expanded to allow passage of a starship., relativity would mean that the transported mouth would be in the future. Wormholes in any case are very difficult and expensive to make.
So you have my latest map, what can this software do that I have not already done? I have all the wormholes on my map. Below is the map I started with, and I basically rolled a 1d6 for each wormhole connection and if I got a result of 3 or less, I eliminated that wormhole, and that is how I created my map, then I rolled for a random system, using the 188 existing systems, and when I rolled a key number I looked it up on the list of near stars in the lower white quadrant of my map, and that is the system I put in that hex, the name of the system is below the hex, and the name of the Mainworld is within the hex. I then looked up the solsystem entry for each system to find a good location for my wormholes, and I placed it and whatever stars are in the system on a logarithmic distance chart. Below is the original black wormhole map that I worked from:
https://orig00.deviantart.net/0413/f/2018/120/b/e/wormhole_map_by_thomasbowman767-dcabcya.png
https://orig00.deviantart.net/1bf8/...map_sol_sector_by_thomasbowman767-dcabbcv.png

The link above this map will take you to a full sized version of it. On the upper right quadrant of it is a chart of the various star systems I've generated, I used die rolls to determine the random values. I could get a computer to do it, but then I would have to go back and correct all the errors the computer has made, and since I want to put some human thought into each entry to make sure it makes sense, for example using die rolling and following the rules of Mainworld generation, I could end up with a negative number for hydrographics percentage, and I'd just assume roll physical dice by hand and correct such errors as I encounter them rather than generate a page full and then have to go through each one to make sure the buggy program didn't make any errors.
For example with physical dice I generated the Mainworld of Crius, it is a world slightly larger than Earth, it has a class A starport, 79% of its surface is covered with water, it has a Dense but breathable atmosphere, a population of 9 billion people, A non-charismatic leader, which I'll say is a monarch, either a king or queen, a law level of 9 which means very restrictive gun control, and a tech level A which is Interstellar, meaning this society could create a new wormhole if it wanted to. Most of the wormholes in this setting were created by a prior civilization which existed millions of years ago, but Crius could build a new one, both ends of it would start off close to each other, and one of those ends would have to be transported by a slower than light starship to get to its desired location and then that wormhole would have to be expanded to allow passage of a starship., relativity would mean that the transported mouth would be in the future. Wormholes in any case are very difficult and expensive to make.
So you have my latest map, what can this software do that I have not already done? I have all the wormholes on my map. Below is the map I started with, and I basically rolled a 1d6 for each wormhole connection and if I got a result of 3 or less, I eliminated that wormhole, and that is how I created my map, then I rolled for a random system, using the 188 existing systems, and when I rolled a key number I looked it up on the list of near stars in the lower white quadrant of my map, and that is the system I put in that hex, the name of the system is below the hex, and the name of the Mainworld is within the hex. I then looked up the solsystem entry for each system to find a good location for my wormholes, and I placed it and whatever stars are in the system on a logarithmic distance chart. Below is the original black wormhole map that I worked from:
https://orig00.deviantart.net/0413/f/2018/120/b/e/wormhole_map_by_thomasbowman767-dcabcya.png
