Mystara and Old Gazeteers


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I bought the Kingdom of Karemakios boxed set about a year ago at KB toy store for about $4.99 I was recently looking to get rid of some of my stuff and was going to put it up on ebay. After opening the box and peeking through it, I decided to keep it. It was too good a product for the price I paid for it.

Mystara has some great ideas I always loved like flying ships, (and i will never get rid of Top Ballista either. :D)
 

For those familiar with both the Forgotten Realms and Mystara...

I know that The Five Shires material adapts very well to Luiren in FR (and is in fact more how Greenwood envisioned Luiren than the material in the Shining South), but how would the Glantri material adapt to use with Nimbral in FR?

Superficially they are similar (mageocracies) - but beyond that?
 

Hello!

Always glad to see a thread that brings out my fellow Mystara/Known World fans. :).

Posted by Simon Magalis:
Cool, thanks for the advice, especially that link. I appreciate it.

Here's another one for you: The Acaeum, a most excellent D&D resource site. They have extensive lists and usually cover pictures of most out-of-print D&D items. Both the store links above are among those in their "Resellers" section.

Posted by KChagga:
Red Steel actually is part of the mystara line even though they tried to make it its own setting. Red Steel is way to the west on the continent of Brun. The whole area is covered in the red curse which is quite interesting.

Yes, and it is actually tied in quite closely with the Champions of Mystara boxed set mentioned earlier in KChagga's post. Champions of Mystara is a set based on a classic series of Dragon Magazine articles called "The Voyages of the Princess Ark". It was in those voyages that the western lands under the Red Curse were first introduced to players; that series of articles was the major reason why I went out and got the Dragon CD-ROM Archive.

Posted by WSmith:
I bought the Kingdom of Karemakios boxed set about a year ago at KB toy store for about $4.99

Sweet. I got both the Karameikos and Glantri boxes the exact same way. I'd never have bought them at their original $40 prices - the original Gazetteers were only $10 to $15, and I thought the whole CD adventure aid thing stupid, and not worth anywhere near the extra $20-$30 - but I couldn't pass them up at $5 apiece.

Posted by WSmith:
and i will never get rid of Top Ballista either.

I know just how you feel. I had regretted not picking it up for some time, and then just last week I found a game store that had copies of both the Creature Crucibles I was missing, Top Ballista and PC4, Night Howlers. And at original price, yet! I snapped Top Ballista up in an instant.

Posted by rounser:
how would the Glantri material adapt to use with Nimbral in FR?

Superficially they are similar (mageocracies) - but beyond that?

Mystara as a whole is something of a patchwork quilt, with most of its lands derived from real-world cultures of one place and time or another. And Glantri is that in microcosm, with 10-14 (depending on time period) Principalities composed of wizards from many of these cultures (and their subjects), attracted to the area that is now Glantri by a mysterious magical force emanating from the region. Glantri City itself is modeled very loosely on Venice, and is highly cosmopolitan, bureaucratic, factionalized, and eccentric. There is quite a bit of magic-as-replacement-for-modern-technology there, mostly used to poke gentle fun at modern life, but it generally stays in the background unless the GM wants to emphasize it. I'm no Realms guru, and I don't remember this Nimbral off the top of my head, but the only places in the Realms with this same "crossroads of the world" flavor to me are Waterdeep and some of the cities of Amn, Tethyr, and Calimshan. Still, there may be some items of use to you. Perhaps some of the Great School of Magic stuff, for flavor. Stuff like the Seven Secret Crafts of Glantri and the wizard kits would now likely be done with Feats and Prestige Classes, but may provide useful inspiration. Perhaps the most broadly useful items are the new spells, which, while neither plentiful nor incredibly original, would require minimal effort to adapt to 3e. And many of the NPCs are a blast to run; you could cheerfully adapt aspects of their personalities to your own characters, or (given the magical might of many of them) even have them show up as dimensional travelers in your own worlds.

One last word about the Glantri boxed set: It, like the Karameikos boxed set and the Poor Wizards' Almanac series, is "post-Wrath", which is to say, it is set after the world-shaking (literally) events of the Wrath of the Immortals boxed set. There are some who don't like those events at all, and some others who prefer to set things earlier so they can put the characters through those events in the course of their own campaigns. This can also cause confusion when people unaware of WotI and its implications see discrepancies between pre- and post-Wrath materials on the same Mystaran subject. So be mindful, and ask away about anything that intrigues you - I'm always happy to see interest in and curiosity about one of my favorite game worlds on these boards, and I'd guess the other Mystara fans around here feel the same way. :)

Hope this helps!
 

Thank you for the in-depth answer, Tratyn.

Nimbral is rather more fairytale than cosmopolitan, except perhaps for a place called The Resort, which is a spelljammer port. It sounds from what you have said that Glantri has perhaps more in common with Halruua, another fabled land of magery and wonders on Faerun.

Cheers!
 

Hello again!

Posted by rounser:
Thank you for the in-depth answer, Tratyn.

You're welcome. Always glad when people show an interest in Mystara - it raises my hopes of one day seeing a 3e version of the setting, preferably one done with all the care and detail lavished on the wonderful 3e Realms hardcover.

Posted by rounser:
Nimbral is rather more fairytale than cosmopolitan, except perhaps for a place called The Resort, which is a spelljammer port.

I've called Glantri City cosmopolitan, and Glantri's residents do hail from many different Mystaran (and even extraplanar) cultural backgrounds, but this cosmopolitanism really only extends as far as Glantri's own borders. Outside them, Glantrians are very widely feared and distrusted, and often openly hated, for a variety of reasons. The Wizard-Princes maintain an anti-religious state philosophy (and burned clerics caught within their borders until very recently), they disdain dwarves and hunted them from the land like rats centuries ago (blaming a plague on them as an excuse), and Glantri's rural areas suffer occasional outbreaks of lycanthropy and vampirism, which they are sometimes accused of deliberately spreading into rival lands. Glantri has always had its dark side, and it has been more and more in evidence since the Wrath of the Immortals. Nevertheless, Glantri is still the most magically advanced land in its region, and eager young magic students from some nearby lands still brave the risks for a chance to study at the Great School of Magic.

Posted by rounser:
It sounds from what you have said that Glantri has perhaps more in common with Halruua, another fabled land of magery and wonders on Faerun.

Haluraa I do remember. And the Mystaran land most resembling Haluraa, to me, is Glantri's major magical rival, the Empire of Alphatia. Alphatia is enormous, spanning two small island-continents and many smaller islands, and with extensive colonies on two major continents. It is especially proficient with air magics, and, like Haluraa, is famous for its flying ships (the "Princess Ark" article series I mentioned earlier is a chronicle of the adventures and explorations of one noble Alphatian skyship captain). And it is ruled by a wizardly Empress advised by a Council of one thousand 36th-level wizards (and these are only the ones who can be bothered to pay attention to worldly politics). Proper conversion of Alphatia to 3e is one major reason I'm so eagerly awaiting the upcoming Epic-Level Handbook. And the events that befall Alphatia are another reason why some dislike the Wrath of the Immortals boxed set.

Anyway, hopefully I've given a clearer picture of Glantri here, and if I'm lucky, I've raised a bit of curiosity about and interest in the Mystara setting as a whole... :)
 


Tratyn Runewind said:
And the events that befall Alphatia are another reason why some dislike the Wrath of the Immortals boxed set.

[/B]

Also the reason some of us loved the Wrath of the Immortals. What can I say? I play fighters :)

Besides, if you're going to mess with a campaign world like that, you may as well make it really, really interesting...
 

Wow.... this topic is making me very thankful for having pretty much the whole Mystara setting. It took me a few years to get PC4 Night Howlers and TM1 The Western Countries, but I have a complete (as I would measure it) set: 14 Gazetteers and Dawn, 4 Creature Crucibles, the Hollow World set and supplements, the Trail Maps, Champions of Mystara and Wrath. Collectively it is in my opinion the best setting ever released for D&D. I would love to see a 3E version that captured the setting's somewhat over-the-top nature, without resorting to kid-ifying it like some of the AD&D line did.
 


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