Mystic Theurge Questions

Just as a theory, what do you think about this concept:

Uses Races of Faerun, DMG, PHB, Unearthed Arcane (optional)

cLvl1 - Drow 1
First level arcane spells as spell abilities, first level feat "Drow Noble Blooed"
cLvl2 - Drow 2
Drow Noble feat allows 2nd level arcane spells as spell abilities
cLvl3 - Cleric 1 -- General Feat (recommend Extra Turning)
cLvl4 - Cleric 2
cLvl5 - Cleric 3
cLvl6 - Mystic Theurge 1 (1 level faster than 3 wiz/3Cler)
cLvl7 - Buyoff Drow 2 via UA rules
cLvl6 - Buyoff Drow 1 via UA rules
cLvl5 - MT 2

At cLvl5 have a Cleric3/MT 2
With innate sorcerous spells (small selection)

To remove the most obvious iffies - insert a single level of wiz at cLvl3...

You end up with a wiz1/Cleric3/MT 2 at 6th level with a casting ability of a wiz3 and cleric 5.

8th level casting in a 6th level character isn't horrible is it?
Even if the rest of your part IS 8th level, you'll catch 'em by 10th...
Wiz1/Cleric3/MT6 = Wiz7/Cle9, right?

Just a theory on a brutal Mystic Theurge build :)
 

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I don't think that drow build works. The PrC requires that you be able to cast 2nd-level arcane spells; using a spell-like ability does not count.
 

Pax said:
Cleric(3)/Wizard(3)/MTheruge(10)/Heirophant(4) - take Spell Power with all four levels of Heirophant. Cast as a 13th level Wizard/21st level Cleric - prepare as a Wiz(13)/Cle(17). ^_^ Or replace the Heirophant levels with Archmage levels, and swap caster levels between Wizard and Cleric.

You do know that Heiro doesnt add to your spells/day, dont you? So you'd be a 21st level CLR with 13th level spells. There is a Heiro floating around somewhere that works just like the Archmage(Give up spell slots for bennies, adds to sp/dy) just like there is an AM that works like a Heiro.

Your above idea works for an AM, but the pre-reqs are the suck for that class.
 

Funny you should say that... that's what I said first time I saw it too... then the player gave me this:


srd said:
Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
Some creatures are actually sorcerers of a sort. They cast arcane spells as sorcerers do, using components when required. In fact, an individual creature could have some spell-like abilities and also cast other spells as a sorcerer.

I was flabbergasted at the time. Now I'm on a quest to analyze -everything- that gets granted spells. For example, certain dragons need only take a single level of some PrC's to qualify as a MT... I'm thinking villains here, but still...
 

Tilla the Hun (work) said:
For example, certain dragons need only take a single level of some PrC's to qualify as a MT... I'm thinking villains here, but still...
What Prestige class gives 2nd level Divine spells at level one?
 

Drow Clr3/Wiz3/MyT10/Yathrinshee9 would be a fun epic build.

That'd be 9th level spells for both cleric and wizard by 25th level. 19th level caster for both (unless you use a couple applications of practiced spellcaster to bump it to 23/23), and caster level 38 for necromancy spells.

Yathrinshee is the prestige class on page 188 of the Player's Guide to Faerun that also grants bonus caster levels to both cleric and wizard classes, though only 6 for 10 (or 9) instead of 10 for 10 like the theurge. But their arcane and divine caster levels stack for necromancy spells.
 

AFAIK, domain abilities do increase by caster level (as does stuff like the sorcerer's spell swapping ability), even if you move on to a prestige class.

And spell-like abilities are no spells, they are spell-like abilities. They function like spells, but they are not spells. So having a spell-like ability that resembles a 2nd level spell is not the same as being able to cast a 2nd level spell.

Doesn't work that way.

Bye
Thanee
 

Thanee said:
AFAIK, domain abilities do increase by caster level (as does stuff like the sorcerer's spell swapping ability), even if you move on to a prestige class.

Any Domain ability that relies on level relies purely on Cleric level, not caster level. So Protection is out, Strength is out, Death is out, as is anything else that improves as levels increase.
 


Thanee said:
AFAIK, domain abilities do increase by caster level (as does stuff like the sorcerer's spell swapping ability), even if you move on to a prestige class.

And spell-like abilities are no spells, they are spell-like abilities. They function like spells, but they are not spells. So having a spell-like ability that resembles a 2nd level spell is not the same as being able to cast a 2nd level spell.

Doesn't work that way.

Bye
Thanee

"In all other ways, a spell-like ability functions just like a spell"

Why, in your opinion, does this line from the SRD not allow spell like abilities to function as casting the spell?

Note also that dragons cast all inherent spells as spell like abilities... I wouldn't really want to tell the dragon 'doesn't work that way' :)

Kidding aside - what logical arguement would cogently oppose previous Srd quote, with rules citations for support?
 

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