• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Mystra, the weave and magic as we know it now

Yeah, I've bin kinda reading into it, i guess the weave was more or less mystra's way of controlling the weave and limiting 10-12th level spells and making it so for instance certain spells could only get so powerful like flaming hands can only do 5D4max. (or is it burning hands...hmm)
Yep, ya gotta love a fantasy setting where all spells are submitted for review and approval by a regulating authority. I am soooo happy Mystra is dead. Five years ago I said "Die, Mystra, Die!" and someone heard me. I'm a PC and Windows 7 was my idea!

But here's where story/history and former editions don't make scenes. in 2e there was an eleventh spell called i think future weapon for instance where you could summon a Desert eagle .50mm and start capping Orc's. (laughs hard in side)
So yeah, with the exception that the weave is gone and anyone who actually knew the spell (like Elminster) would only need to adapt a bit to use it. As well as spell books in excess of 700+ years could give rise to evil unseen in a millenium.
Post-spellplague magic works according to a new set of principles. It isn't just a matter of installing a few non-weave-compatability plugins and suddenly you can cast some old previously forbidden 11th-level spell. More likely, those old spell books are of little use since they're designed based on infrastructure that's no longer extant.

Not sure why an 11th-level spell that summons a desert eagle is a big whoop anyway. In D&D, there are far mightier things than slugthrowers.
 

log in or register to remove this ad

Yeah, I've bin kinda reading into it, i guess the weave was more or less mystra's way of controlling the weave and limiting 10-12th level spells and making it so for instance certain spells could only get so powerful like flaming hands can only do 5D4max. (or is it burning hands...hmm)
Actually the weave was there so that mortals could use magic at all. Technically the weave never was the source of magic, only filter between magic and mortals, because raw magic on Toril was so potent that only divine beings could access it without killing themselves. A mortal would fry himself by trying the lowest fire cantrip if not for the weave between him and the raw magic. Why it is no longer needed in 4e? No real explanation was ever given. Maybe the spellplague burned out the potential of Raw Magic that much, that's it's now safe to use without gloves (which would also lead to it being too weak to support level 10+ spells anymore)
But here's where story/history and former editions don't make scenes. in 2e there was an eleventh spell called i think future weapon for instance where you could summon a Desert eagle .50mm and start capping Orc's. (laughs hard in side)
I don't recall such a spell. IIRC the only canon level 10+ spells were in the Netherill supplements and one in some supplement about elves. The 2e FRCS actually contained an explanation that Toril's physical laws were slightly out of touch with Earth's physical laws (since Earth was supposed to exist alongside the D&D worlds in the old multiverse cosmology and could (and was) be visited by D&D characters) causing any modern firearm brought to Toril to fail (obviously the worked on Oerth, one of Oerth's deities actually aquired his signature cowboy head and colts by visiting our Earth during the Wild West period and taking them with him back to Oerth),
So yeah, with the exception that the weave is gone and anyone who actually knew the spell (like Elminster) would only need to adapt a bit to use it. As well as spell books in excess of 700+ years could give rise to evil unseen in a millenium.
Going by the 4e FR novels the adaption is a lot more complicated, but indeed not impossible.
 

Into the Woods

Remove ads

Top