Mythic Bastionland - initial impressions, and making a Realm


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Im going to have to reread this and look for 'gaps'. That wasn't my impression on my first, admittedly casual, reading. The perception of gaps in rules can just as easily stem from reader expectations and prior context as from any actual gaps. Given that this is pullling a lot of OSR readers that might be a factor.
 

Im going to have to reread this and look for 'gaps'. That wasn't my impression on my first, admittedly casual, reading. The perception of gaps in rules can just as easily stem from reader expectations and prior context as from any actual gaps. Given that this is pullling a lot of OSR readers that might be a factor.
From my perspective, it's uncertainty around how non-Myth-related prep and non-Myth-related framing are meant to work.

I can plug the gaps based on my experience with Burning Wheel, Torchbearer and Prince Valiant. I'm guessing OSR-types would plug them differently. But I think that also might tend towards the concerns raised in the blog that was linked to, that is, identifying different "gaps" which I think aren't gaps at al!
 

From my perspective, it's uncertainty around how non-Myth-related prep and non-Myth-related framing are meant to work.

I can plug the gaps based on my experience with Burning Wheel, Torchbearer and Prince Valiant. I'm guessing OSR-types would plug them differently. But I think that also might tend towards the concerns raised in the blog that was linked to, that is, identifying different "gaps" which I think aren't gaps at al!
Yeah, this is what I was getting at. Gamers who are used to rules sets A and B that have features/mechanics X and Y might easily identify a game that doesn't have those features as having gaps. The reality might be that they simply haven't expanded their conceptual horizon far enough to analyze the game without reference to the games they usually play and the mechanics they usually use. This is, by coincidence, exactly what I think is happening with the discussion of BBay in that other thread. I'm not sure if that's what's happening with MB, but I'm keen to figure it out.
 

Yeah, this is what I was getting at. Gamers who are used to rules sets A and B that have features/mechanics X and Y might easily identify a game that doesn't have those features as having gaps. The reality might be that they simply haven't expanded their conceptual horizon far enough to analyze the game without reference to the games they usually play and the mechanics they usually use. This is, by coincidence, exactly what I think is happening with the discussion of BBay in that other thread. I'm not sure if that's what's happening with MB, but I'm keen to figure it out.
Make sure to post your thoughts!

I've got doubts that plugging gaps by using the methods of (say) Moldvay Basic will work well for the game. But presumably that's what at least some people are doing.
 

Make sure to post your thoughts!
If I have any thoughts worth posting I'll certainly share them. (y)
I've got doubts that plugging gaps by using the methods of (say) Moldvay Basic will work well for the game. But presumably that's what at least some people are doing.
Perhaps! People using their best tools to plug gaps is fine for some value of fine regardless of which tool we're talking about. I doubt that Moldvay basic will be my choice though given my familiarity with the rest of the Into the Odd games.
 


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