Torchbearer 2e uses random events that index things that matter to the PCs, like friends and family. It's a different approach from Mythic Bastionland, but is definitely something that is shaping how I think about the latter.For me, the brilliance of Mythic Bastionland is how the Myths and Omens work. It solves the issue of random encounters being...well, "random," disconnected, and distracting from the "main" story. I'd seen some blog discussions of the concept of "encounter tables with memory" before, but I've never seen the concept implemented in a game before MB. Has it been done elsewhere?
EDIT: Just read @zakael19's reply mentioning AW, DW etc. I fully agree with that too.

