Table of Contents
Fear the Future, Destiny has Failed
Now is an age transformed by disaster and wonder; a world of terrifying adventure.
You're a titan, genetic inheritor of primordial gods and monsters, and the world is going to hell.
Grab a Gun!
Table of Contents
Destiny's Oveture - Prelude
Introduction
Chapter One: The Ways of the World
Twenty-one pages detailing the Dark Inheritance setting.
Chapter Two: Allegiances
We want to let people play Dark Inheritance in various ways. To accomplish this we've created 7 fully detailed Allegiances. These are organizations the characters can belong to or work for, allowing a gaming group to customize their game's style of play.
The 7 Allegiances are:
Brotherhood of the Iron Rose: The church and the world need protecting from the forces of evil and Hell and the Brotherhood will use any mean necessary to do so. Murder and extortion are as much tools of their trade as devotion and loyalty. When the order was founded centuries ago, they were granted a papal dispensation, called the Purity of the Rose, which pardens all members of the order for any sin commited while in service to the Brotherhood.
Eight Heavenly Dragons: This Hong Kong based triad is wrapped in mystery and enigma. Although the triad is one of the most successful heroin and people smugglers in the world, they are also rumored to practice an ancient mystical martial art, unrivaled by lesser forms of martial arts. Gritty two-fisted gun action coupled and Hong Kong action theater.
First Team: "We’re the First Team. Who’s second? Who cares." This South American based mercenary company is the best in the world. Most of the world doesn’t know First Team exists. Yet every military and every intelligence agency has a file on them, even though few details exist: they know the team’s name, its function, some of its activities over the years, and how to contact them for jobs — and that’s about all. The company has a strict "Rule of No Names" , a practice that reinforces the widespread notion that First Team is actually a small unit, rather than a large collection of people.
Fugo a watu: Every conspiracy has conspirators, a well funded and knowledgeable group that knows the great secrets and wants to keep them from being discovered. The fugo a watu is such a group. The fugo a watu were originally a breeding cult founded before the rise of Egypt and Sumer, whose goal was to track and foster the failing inheritor lineages. Today these conspirators fight a loosing battle to keep these ancient secrets from those who wish to uncover the powers and relics lost to time.
International Geographical Society: The quest for truth is one that requires dedication and courage. The IGS clandestinely investigates reports of the supernatural while remaining a credible source for legitimate anthropological research. Teams of IGS explorers scour the world for hidden artifacts and knowledge of the Lost Age.
Project Titan: This black ops division is secreted deep inside the U.S. government, hidden within Department-7, itself a secret agency. Project Titan was the first to discover the Godgenes and ruthlessly ensured that the genetic secret was kept. The agency is reeling after the Rip. The world is no longer the same place it was a few months before, forcing Project Titan to take a more heavy handed approach and prepare for a time when the power of the titans are revealed to the world.
Promethean Order: As the god Prometheus brought fire to mankind, angering the gods, this Allegiance brings the fire of knowledge to mankind. The Promethean Order is an ancient cult of mystics and sages whose original intent was to shepherd the titans until they were once again needed to fulfill an ancient prophecy — to prevent the Daemonhost from escaping their abyssal prison and wreaking havoc in the world. Their failure left Jerusalem a twisted and ruined city. Now, the order fights to protect humanity from the terrors that were released and hunts for the relics and arcane lore needed to explore the Otherworld.
Chapter Three: New Character Options
7 New Occupations - Caregiver, Child, Cultist, Gambler, Mystic, Streetperson, and Tribal.
New Uses for Skills
28 Feats
Titan character type, carefully balanced to be playable with normal human PCs (NO ECL).
Hidden among the throngs of humanity are those few born with a unique ancestral legacy. Across the world, in every nation, descendants of primeval gods and monsters discover the inheritance passed down to them through their very genetic codes. Within these individuals hides a secret long buried and nearly forgotten — a secret that has only rarely manifested itself, until recent centuries. By some quirk of fate or some transcendent design, more and more people today are manifesting the traits of these ancient beings, through family lineages so old that the pyramids of Egypt are young by comparison.
You are one of these nascent demigods. Within your very genes lies the seed of greatness, a birthright that transcends human limitations. You are an inheritor, a titan, a child of ancient gods or terrifying monsters. By the virtue of your blood, you carry the powers of the gods and heroes of antiquity.
Five titan legacies - Crimson Lords, Hidden Suns, Storm Crows, Void Phoenixes, and Wild Bloods
9 New Advanced and Prestige Classes
Stim Freak - Strong hero
Super Soldier - Strong hero
Eldritch Monk - Fast hero
Explorer - Tough hero
Initiate - Smart hero
Mystic - Dedicated hero
Crusading Advocate - Charismatic hero
Spec Ops - Strong hero/Soldier AdC
Two-Fisted God of Guns - Fast hero/Gunslinger
Chapter Four: Birthrights
The wondrous abilities exhibited by titans are the most obvious sign of their potent lineage. This chapter provides all the rules needed manifest and acquire birthright powers. Titan birthrights are grouped into trees of related powers. Below are the birthright trees for each titan legacy.
Crimson Lords - Emotion, Grace, Vitality
Hidden Suns - Secrets, Shadow, Sun
Storm Crows - Second Sight, Thunder, War
Void Phoenixes - Ash, Genesis Fire
Wild Bloods - Bestial Urge, Chimera, Wild Form
Chapter Five: Magic
How magic works in Dark Inheritance
Rules for Foci
11 New Spells
4 Modern Elementals
Rules for Relics - For starters, a relic is not a single item, as most might expect, but rather a collection of items used together for a common purpose. The Holy Grail, for example, is not an item of power in and of itself, but when combined with the Staves of the Apostles, it becomes an instrument of remarkable significance. Similarly, the Round Table is not an item of power in itself — but when combined with the Shields of the Valorous, they create a mystical circuit much greater than the sum of its parts.
Chapter Six: Equipment
New Guns and Ammo
15 New magic Items
Chapter Seven: Terrors
Rules and Guidelines for creating and Gamemastering Demonic Cults.
12 New Creatures, including the Daemonhost template.