Pathfinder 1E Mythic Pathfinder = how to break a game

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When I first read through the mythic rules I was impressed by the lack of oversight. I figured it would be a unpopular fad but it seems to have taken off and become the go-to splat book.


Until now, pathfinder has avoided the splat book nonsense by releasing a steady stream of spells, feats, and even classes that are pure garbage.


Now that the mythic rules are officially in play in Wrath of the Righteous and the splat is fully on, I am quietly waiting for the whole concept to crash our tabletop game to the ground.


If you don't know already, the gist of this adventure path is to run a group all the way to level 20/mythic 10. This seems a noble undertaking, but the fact is that players will always discover ways to break the game once you bring in too many splat books. While this was never my intent, I now foresee it being my future.


As to which class was not just upgraded by mythic but completely broken.... Surprisingly it's the fighter.


Now I know wizards do this and clerics do that, but none of them even come close to this. We are supposed to face a demon lord at the end of the path and by then I will be able to put out four figure damage numbers every round. I can run the theorycrafting numbers and its pretty bad. Orcus sometimes lives to see the second round
 

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When I first read through the mythic rules I was impressed by the lack of oversight. I figured it would be a unpopular fad but it seems to have taken off and become the go-to splat book.

::eyes post count:: ...Troll in the dungeon? I will give you the benefit of the doubt. Welcome to ENWorld.

Now that the mythic rules are officially in play in Wrath of the Righteous and the splat is fully on, I am quietly waiting for the whole concept to crash our tabletop game to the ground.

Unlike previous editions' Epic rulesets, I think the Mythic rules do a pretty good job of stating that they are not something that happens automatically after the PCs hit level 20. They can't affect your game unless you make them a part of your game. You could say the same thing about Epic nonsense, I suppose, but there the players had some right to expect that play after level 20 would follow the published rules. Mythic play specifically requires a dungeon master trigger.

If you don't know already, the gist of this adventure path is to run a group all the way to level 20/mythic 10. This seems a noble undertaking, but the fact is that players will always discover ways to break the game once you bring in too many splat books. While this was never my intent, I now foresee it being my future.

I can see how you might be frustrated if your campaign relies on Pathfinder adventure paths for material, and the latest path mandates use of these rules. That is uncharacteristic of Paizo and I agree that it is a little troubling. Apparently the second book in the path includes a discussion on how to run the path without the Mythic rules? But that is not ideal.
 

No not a troll, bored and Giantitp has been down forever

I'm pushing for DnD Next but the group are turning into total pathfinder fanboys so I must break them. I just hate to reach the end of this path and roll out a 2 second combat against the BBEG. I think that's a bit over the top
 

When I first read through the mythic rules I was impressed by the lack of oversight. I figured it would be a unpopular fad but it seems to have taken off and become the go-to splat book.

Mythic rules are distinct from the rest of the ruleset. It's not like a player can show up with an unvetted mythic PC in a non-mythic campaign.

As for the adventure, sure, it may have weak villains, but this is standard in 3e and Pathfinder adventures.

Until now, pathfinder has avoided the splat book nonsense by releasing a steady stream of spells, feats, and even classes that are pure garbage.

If you ignore the books and just look at DDI, this sounds like 4e's final days too. So many weak classes compared to the PH1, a near-total reversion of the expected dynamic :-S


Now that the mythic rules are officially in play in Wrath of the Righteous and the splat is fully on, I am quietly waiting for the whole concept to crash our tabletop game to the ground.

You may have bitten off more than you can chew. It's okay to end a campaign if you can't challenge the PCs, or just slap on more and more templates and mythic ranks onto the bad guys or otherwise increase the challenge beyond what the adventure writers expected.
 

I'm pushing for DnD Next but the group are turning into total pathfinder fanboys so I must break them. I just hate to reach the end of this path and roll out a 2 second combat against the BBEG. I think that's a bit over the top

One of the things I like about DDN is that it very much curtails the "build" mindset of a PC for the first time in a D&D game released in the current millennium, which is turn, makes it a system that is harder to "break". Unfortunately, that's something some players like about games like PF. It could be difficult to talk them into something different. I have 4 different groups, and they range from being very specific with what they will play to very open minded. All I can say is, tell them to try it and try and keep an open mind and hope for the best.
 

No I'm not running this game, I am just feeling sorry for the guy who is. This path is supposed to take you to level 20 AND mythic 10 simultaneously. There will be augmented casters and rogues aplenty, but every build I apply to a fighter is ludicrous. A fully optimized two handed fighter (more of a glass cannon) could do a standard action single attack every round for over 800 damage and surge to do it twice. The two weapon build can out rogue a rogue with 55+ stealth and do well over 1k damage a round without even using surges
 

No not a troll, bored and Giantitp has been down forever

I'm pushing for DnD Next but the group are turning into total pathfinder fanboys so I must break them. I just hate to reach the end of this path and roll out a 2 second combat against the BBEG. I think that's a bit over the top

That's a tough pickle, because it also sounds like your players are going to be into the Mythic rules. Trying to demonstrate how badly they can ruin a grand finale could backfire in spectacular fashion if they're looking to punt a demon lord's head twixt the proverbial goalposts. Of course, the end of Wrath doesn't get great reviews -- if it is already disappointing, that might swing the matter more in your favor.

I don't envy your position -- most of my group is excited about D&D Next, although I suspect we will also continue to use Pathfinder for certain types of campaigns.
 

Just so we're on the same page: the mythic rules are used in exactly one Adventure Path and we have no idea when, or even if, they'll come up again.

The new AP that started this month has nothing to do with the mythic rules, so if you're that worried about them, you can use that... or any of the eight other Pathfinder rules ones that don't use mythic rules for PCs.

If Mythic Adventures has become a go-to rules addition for your group, you'll have to talk that over with them. But if you think that it's become a go-to addition for Paizo, you're seriously mistaken.

Cheers!
Kinak
 

No I'm not running this game, I am just feeling sorry for the guy who is. This path is supposed to take you to level 20 AND mythic 10 simultaneously. There will be augmented casters and rogues aplenty, but every build I apply to a fighter is ludicrous. A fully optimized two handed fighter (more of a glass cannon) could do a standard action single attack every round for over 800 damage and surge to do it twice. The two weapon build can out rogue a rogue with 55+ stealth and do well over 1k damage a round without even using surges

o_0

Wow...that's pretty ridiculous. I wonder what the incentive for creating such rules was?

I'm guessing the person running the game is one of the "PF only" guys?

I'm agreeing with Kinak, if this is going to be a problem, I'd not bother with these Mythic rules, even if you keep playing PF.
 

I've hated PF for a while now due to the sheer volume of just useless garbage they produce. I really want to play dnd next ASAP. I think I will just play my character to the hilt and hope the DM figures out that this will eventually be a problem on his own
 

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