Mythological Figures focuses on Fifth Edition builds for persons too big for true history like Achilles and Sir Lancelot, but some individuals absolutely distinguished themselves to an equal status. Perhaps my favorite of these is arguably one of the most skilled people to have ever picked up a sword: Miyamoto Musashi!
The accomplishments of Musashi are legendary and for good reason. This man wrote the Book of Five Rings, won scores of duels, invented the katana-and-wakizashi style of fighting (“niten'ichi sword style”, on the fly after undoing an ambush, killing the head of a prominent family trying to assassinate him, while fleeing from the surviving soldiers), routinely fought duels using a bokken (wooden sword) against opponents wielding blades (including a guy with a two-handed nodachi known as “The Demon of the Western Provinces”), and finally died like a badass:
At the moment of his death, he had himself raised up. He had his belt tightened and his wakizashi put in it. He seated himself with one knee vertically raised, holding the sword with his left hand and a cane in his right hand. He died in this posture, at the age of sixty-two.
There is no brief recap able to do Musashi justice and his extremely well-documented life is worth reading up on if you haven’t heard of him before. Consider including him in your next game and see how if the adventurers' mettle is a match for Japan’s most famous ronin!
(Musashi will not be the only samurai in this series--tell us who else needs to get an article in the comments!)
Miyamoto Musashi
Medium humanoid (human), lawful neutral fighter (samurai) 18
Armor Class 16 (padded, defensive fighting style)
Hit Points 135 (18d10+36)
Speed 30 ft.
[TABLE="class: grid, width: 400"]
[TR]
[TD="align: center"]STR[/TD]
[TD="align: center"]DEX[/TD]
[TD="align: center"]CON[/TD]
[TD="align: center"]INT[/TD]
[TD="align: center"]WIS[/TD]
[TD="align: center"]CHA[/TD]
[/TR]
[TR]
[TD="align: center"]16 (+3)[/TD]
[TD="align: center"]19 (+4)[/TD]
[TD="align: center"]14 (+2)[/TD]
[TD="align: center"]13 (+1)[/TD]
[TD="align: center"]9 (-1)[/TD]
[TD="align: center"]11 (+0)[/TD]
[/TR]
[/TABLE]
Saving Throws Str +9, Con +8, Wis +5
Skills Acrobatics +10, Athletics +9, Insight +5, Intimidation +7
Senses passive Perception 9
Languages Common
Challenge 10 (5,900 XP)
Action Surge (2/short rest). Once on his turn, Musashi can take an additional action on top of his regular action and a possible bonus action.
Feats: Maneuver Master (6d6 maneuver dice/short rest). Musashi can expend a maneuver dice to perform a single maneuver with an attack.
Indomitable (3/long rest). Musashi can reroll a saving throw that he fails but must use the new roll.
Second Wind (1/short rest). On his turn, Musashi can use a bonus action to regain 1d10+18 hit points.
Warrior Spirit (3/long rest). Musashi can use a bonus action to gain 15 temporary hit points and advantage on weapon attack rolls until the end of his turn. When Musashi rolls for initiative and has no uses of this feature remaining, he regains one use.
ACTIONS
Multiattack. Musashi attacks three times.
Rapid Strike (1/turn). When Musashi has advantage on a weapon attack during his turn, he may choose to roll normally and instead make an additional attack against that target.
Katana. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage if wielded in one hand or 8 (1d10+3) slashing damage if wielded in two hands.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
REACTIONS
Feat: Master of the Sword. Musashi can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Musashi has advantage on opportunity attacks.
Warrior Undying. Musashi can use his reaction to immediately take one action, bonus action, and move when he is reduced to 0 hit points and not killed outright. This interrupts the initiative order and Musashi is treated as though he were unconscious and dying (taking death saving throw failures when he takes damage during this extra turn). Musashi falls unconscious after taking his extra turn if he has not regained any hit points.
The accomplishments of Musashi are legendary and for good reason. This man wrote the Book of Five Rings, won scores of duels, invented the katana-and-wakizashi style of fighting (“niten'ichi sword style”, on the fly after undoing an ambush, killing the head of a prominent family trying to assassinate him, while fleeing from the surviving soldiers), routinely fought duels using a bokken (wooden sword) against opponents wielding blades (including a guy with a two-handed nodachi known as “The Demon of the Western Provinces”), and finally died like a badass:
At the moment of his death, he had himself raised up. He had his belt tightened and his wakizashi put in it. He seated himself with one knee vertically raised, holding the sword with his left hand and a cane in his right hand. He died in this posture, at the age of sixty-two.
There is no brief recap able to do Musashi justice and his extremely well-documented life is worth reading up on if you haven’t heard of him before. Consider including him in your next game and see how if the adventurers' mettle is a match for Japan’s most famous ronin!
(Musashi will not be the only samurai in this series--tell us who else needs to get an article in the comments!)
Miyamoto Musashi
Medium humanoid (human), lawful neutral fighter (samurai) 18
Armor Class 16 (padded, defensive fighting style)
Hit Points 135 (18d10+36)
Speed 30 ft.
[TABLE="class: grid, width: 400"]
[TR]
[TD="align: center"]STR[/TD]
[TD="align: center"]DEX[/TD]
[TD="align: center"]CON[/TD]
[TD="align: center"]INT[/TD]
[TD="align: center"]WIS[/TD]
[TD="align: center"]CHA[/TD]
[/TR]
[TR]
[TD="align: center"]16 (+3)[/TD]
[TD="align: center"]19 (+4)[/TD]
[TD="align: center"]14 (+2)[/TD]
[TD="align: center"]13 (+1)[/TD]
[TD="align: center"]9 (-1)[/TD]
[TD="align: center"]11 (+0)[/TD]
[/TR]
[/TABLE]
Saving Throws Str +9, Con +8, Wis +5
Skills Acrobatics +10, Athletics +9, Insight +5, Intimidation +7
Senses passive Perception 9
Languages Common
Challenge 10 (5,900 XP)
Action Surge (2/short rest). Once on his turn, Musashi can take an additional action on top of his regular action and a possible bonus action.
Feats: Maneuver Master (6d6 maneuver dice/short rest). Musashi can expend a maneuver dice to perform a single maneuver with an attack.
- Counter. Musashi can use his reaction to make a melee attack against a creature that misses him with a melee attack, dealing 1d6 additional damage on a hit.
- Disarm. A creature Musashi has hit with an attack takes 1d6 additional damage and makes a DC 18 Strength saving throw or drops one held item of his choice.
- Feint. Musashi can use his bonus action to feint against one creature within 5 feet. He has advantage on his next attack roll against that creature as long as it before the end of his turn. On a hit he deals 1d6 additional damage.
- Lunge. Musashi increases his reach by 5 feet for one attack, dealing 1d6 additional damage on a hit.
- Sweep. Musashi chooses a creature adjacent to his target and within his reach and on a hit, the adjacent creature takes 1d6 damage (of the same type as the weapon attack).
- Trip. Musashi deals 1d6 additional damage and if the target is a creaturesof Large size or smaller, it makes a DC 18 Strength saving throw or is knocked prone.
Indomitable (3/long rest). Musashi can reroll a saving throw that he fails but must use the new roll.
Second Wind (1/short rest). On his turn, Musashi can use a bonus action to regain 1d10+18 hit points.
Warrior Spirit (3/long rest). Musashi can use a bonus action to gain 15 temporary hit points and advantage on weapon attack rolls until the end of his turn. When Musashi rolls for initiative and has no uses of this feature remaining, he regains one use.
ACTIONS
Multiattack. Musashi attacks three times.
Rapid Strike (1/turn). When Musashi has advantage on a weapon attack during his turn, he may choose to roll normally and instead make an additional attack against that target.
Katana. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage if wielded in one hand or 8 (1d10+3) slashing damage if wielded in two hands.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
REACTIONS
Feat: Master of the Sword. Musashi can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Musashi has advantage on opportunity attacks.
Warrior Undying. Musashi can use his reaction to immediately take one action, bonus action, and move when he is reduced to 0 hit points and not killed outright. This interrupts the initiative order and Musashi is treated as though he were unconscious and dying (taking death saving throw failures when he takes damage during this extra turn). Musashi falls unconscious after taking his extra turn if he has not regained any hit points.
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