I ran a session of N.E.W. that was almost all combat. It brought up several questions. This'll be a long post, but here goes.
Which modifiers apply to psionic attacks, like psi-blast, that target mental defense? Are those attacks modified by the same things as ranged attacks?
Does cover apply to adjacent targets while using a ranged weapon?
In the movement section it says you can take an action at any point during your movement, and the section on cover says that if line of sight is blocked you have to spend a move action to get in position to attack and another to block line of sight again. How do those rules interact? For example, if a character moves past a doorway, not going through it, and shoots at a target through the doorway line of sight would be blocked on either side. Does that mean that the attacker can't move all the way past the door until the next round, no matter how much movement he has?
Do you become pinned down if you haven't been attacked directly, but are in combat? Are you pinned down in relation to all other combatants, or just those attacking you? If one character engages an enemy and they don't move for three rounds, then another opponent enters the scene does the new combatant get a bonus to attack the pinned down character?
Crossfires exist if attackers are more than 90 degrees apart. With multiple attackers do they need to be that far apart from all other attackers involved? For example, if a character has attackers at 12, 1, 6, & 7 o'clock from him which attackers get a bonus? Would that be a crossfire of four attackers, or maybe two crossfires of two attackers? If the attacker at 1 o'clock wasn't there would that set up a crossfire bonus for the other two attackers, or just one?
Also on crossfires, when do the bonuses reset? My understanding of it is that a crossfire is set up when someone attacks, and then each further attacker positioned properly gets a bonus to attack, with each one die higher than the last. When does that bonus go back to zero? The target's next turn?
Thanks for any input here.
Which modifiers apply to psionic attacks, like psi-blast, that target mental defense? Are those attacks modified by the same things as ranged attacks?
Does cover apply to adjacent targets while using a ranged weapon?
In the movement section it says you can take an action at any point during your movement, and the section on cover says that if line of sight is blocked you have to spend a move action to get in position to attack and another to block line of sight again. How do those rules interact? For example, if a character moves past a doorway, not going through it, and shoots at a target through the doorway line of sight would be blocked on either side. Does that mean that the attacker can't move all the way past the door until the next round, no matter how much movement he has?
Do you become pinned down if you haven't been attacked directly, but are in combat? Are you pinned down in relation to all other combatants, or just those attacking you? If one character engages an enemy and they don't move for three rounds, then another opponent enters the scene does the new combatant get a bonus to attack the pinned down character?
Crossfires exist if attackers are more than 90 degrees apart. With multiple attackers do they need to be that far apart from all other attackers involved? For example, if a character has attackers at 12, 1, 6, & 7 o'clock from him which attackers get a bonus? Would that be a crossfire of four attackers, or maybe two crossfires of two attackers? If the attacker at 1 o'clock wasn't there would that set up a crossfire bonus for the other two attackers, or just one?
Also on crossfires, when do the bonuses reset? My understanding of it is that a crossfire is set up when someone attacks, and then each further attacker positioned properly gets a bonus to attack, with each one die higher than the last. When does that bonus go back to zero? The target's next turn?
Thanks for any input here.