Amor skills still allow you to use higher quality armor. Powered armor counts as one category lighter "for the purposes of calculating DEFENSE penalties" only. In other words it has a -2 penalty, not -4. You still need the powered armor skill to offset that, or to fully benefit from high quality armor.
The more I read through the new revised version, the more changes I'm finding. This is quite a rewrite but I must admit that the new revisions are all for the better. I haven't found one change that I wished hadn't been made. Well done, Morrus, on making a great game even better.
A very minor thing, but I noticed that the wrong character seems to be talking in the middle of page 9. ("Nichelle (playing Talik): I try to get more info from my scan. I roll 14 again. What type of creature are we talking here?")
I belive a corrected paragraph should read "Leonard (playing Dr. TikTok): I try to get more info from my scan. I roll 14 this time. What type of creature are we talking here?"
One more thing: page 30 says "A completed beginning character will have a total of 13 skill ranks (3 species skills and 2 career skills per grade)." That statement is leaving out the home world skill, which brings the total to 14.
I caught this change recently; are all AOE attacks (grenades, dragon breaths, etc.) now countered by VITAL DEFENSE?
Well, it does make sense, but... Yeah, maybe I was too used to the concept of Reflex saves...