Skurge Dwarfbane, male (iconic) troll Bbn3: CR 7; Large Giant (8 ft. tall); HD 6d6+36 (troll) + 3d12+18 (Bbn); hp 101; Init +6 (+2 Dex, +4 Improved Initiative); Spd 40 ft.; AC 18 (+7 natural, +2 Dex, -1 size); Atk +12/+12/+9 melee (1d6+6 [x2], 2 claws; 1d6+3, 1 bite); or +9 melee (1d12+9/crit x3, greataxe); or +9 melee (1d10+9 subdual, large sap); Reach 10'; SA rage, rend; SQ uncanny dodge, regeneration (5 hp/round), scent (detects living creatures within 30 ft.); AL CN; SV Fort +14, Ref +3, Will +5; Str 23, Dex 14, Con 23, Int 6, Wis 10, Cha 6.
Skills: Jump +8, Listen +5, Spot +5. Feats: Alertness, Improved Initiative, Iron Will.
SA -- Rage (Ex): During his rage, Skurge is +18 hp, AC 16, Atk +14/+14/+9 melee (1d6+8 [x2], 2 claws; 1d6+4, 1 bite); or +11 melee (1d12+12/crit x3, greataxe); or +11 melee (1d10+12 subdual, large sap); SV Fort +16, Will +7; Str 27, Con 27. Skills: Jump +10. The rage lasts 11 rounds, after which time the troll is fatigued. Skurge can rage 1/day.
SA -- Rend (Ex): If Skurge hits with both claw attacks, he latches onto his foe's body and tears the flesh, automatically dealing an additionald 2d6+9 points of damage.
SQ -- Uncanny Dodge (Ex): Skurge retains his Dexterity bonus to AC if caught flat-footed or if attacked by an invisible being.
SQ -- Regeneration (Ex): Fire and acid deal normal damage to Skurge. If he loses a limb or body part, the lost portion regrows in 3d6 minutes. Skurge can reattach a severed member instantly by holding it to the stump.
Equipment: Great-ax with three gems embedded in the handle (500 gp, 100 gp, and 50 gp respectively), large leather sack containing six severed dwarf heads (can be used as a large sap in a pinch, inflicting 1d10+9 points of subdual damage).