Narrative Damage


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Elder-Basilisk said:
The biggest problem I can see with this (and it's really a massive problem IMO) is that it will eliminate a cleric's ability to guage which healing spells are necessary.
This is pretty easy to fix. The cleric's player can roll a Heal check (DC 15 or so) to gauge the wounds. If successful, the DM can tell that player what the target's hit points are, or at least an approximation, on the condition that that player doesn't tell the player of the injured character. Actually, now that I think about it, that should be how it works anyway. Sometimes, doctors misdiagnose, and I can see a cleric somehow overlooking internal damage.
 

danzig138 said:
This is pretty easy to fix. The cleric's player can roll a Heal check (DC 15 or so) to gauge the wounds. If successful, the DM can tell that player what the target's hit points are, or at least an approximation, on the condition that that player doesn't tell the player of the injured character. Actually, now that I think about it, that should be how it works anyway. Sometimes, doctors misdiagnose, and I can see a cleric somehow overlooking internal damage.

You make a very good point. That would almost eliminate the guessing part of things.

Hey, Jester could we see your critical hit system?

Kreynolds and I are working on something that sounds similar, at the moment, but it still needs some wrinkles ironed out.
 



I do have a question pertaining to the last 1/4 of the damage when you describe it to the players.

Exactly to what degree do you describe the wounds to the players once they enter the last 1/4 of thier hit points. Do you do a percentage of the last 1/4, or do you just guage it by the seat of your pants?

I was just wondering because I might try this out with my players in a future game.

Thanks for your time.
 

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