Dave Blewer
First Post
Thanks for all the replies, you have all bought up some interesting points and I will have to think about this some more. 

This is pretty easy to fix. The cleric's player can roll a Heal check (DC 15 or so) to gauge the wounds. If successful, the DM can tell that player what the target's hit points are, or at least an approximation, on the condition that that player doesn't tell the player of the injured character. Actually, now that I think about it, that should be how it works anyway. Sometimes, doctors misdiagnose, and I can see a cleric somehow overlooking internal damage.Elder-Basilisk said:The biggest problem I can see with this (and it's really a massive problem IMO) is that it will eliminate a cleric's ability to guage which healing spells are necessary.
danzig138 said:This is pretty easy to fix. The cleric's player can roll a Heal check (DC 15 or so) to gauge the wounds. If successful, the DM can tell that player what the target's hit points are, or at least an approximation, on the condition that that player doesn't tell the player of the injured character. Actually, now that I think about it, that should be how it works anyway. Sometimes, doctors misdiagnose, and I can see a cleric somehow overlooking internal damage.
They could - but they sent me instead.Dave Blewer said:Whoops, could one of the admins move it across for me?
Sorry