Hi all!
I'm currently writing a small but hopefully good addition of narrative rules for D&D 5e which are mostly adapted from SWRPG and WFRP3.
My first attempt is by trying to emulate the "success / failure / boon / bane" dice system and by that adding some flavor to d&d while trying to keep the system's elegance and tactical aspect as intact as possible.
I would be pleased if you download , read and hopefully review and even playtest with my rules for a game session or more and would gladly answer all questions / arguments which will rise.
In case anyone will want to attempt using the rules, please pm me. I would really like to provide you with a couple of feedback questions to answer after the game.
Summery - what does the rules include
--------------------------------------------
1. Adding an additional d20 die to each d20 roll (Attack, skill, saving throw) which symbolizes a beneficial / detrimental side effect
2. Changes to advantages / disadvantages in accordance to 1.
3. Detailed explanation about side effects, include some tables for reference with examples
4. Changes to criticals / fumbles.
Hope you'll enjoy reading it
I'm currently writing a small but hopefully good addition of narrative rules for D&D 5e which are mostly adapted from SWRPG and WFRP3.
My first attempt is by trying to emulate the "success / failure / boon / bane" dice system and by that adding some flavor to d&d while trying to keep the system's elegance and tactical aspect as intact as possible.
I would be pleased if you download , read and hopefully review and even playtest with my rules for a game session or more and would gladly answer all questions / arguments which will rise.
In case anyone will want to attempt using the rules, please pm me. I would really like to provide you with a couple of feedback questions to answer after the game.
Summery - what does the rules include
--------------------------------------------
1. Adding an additional d20 die to each d20 roll (Attack, skill, saving throw) which symbolizes a beneficial / detrimental side effect
2. Changes to advantages / disadvantages in accordance to 1.
3. Detailed explanation about side effects, include some tables for reference with examples
4. Changes to criticals / fumbles.
Hope you'll enjoy reading it
