Narrowlands Characters

dead_radish

Explorer
This is the thread for the characters playing in Dead Radish's Narrowland Campaign. Please post only characters in this thread - any questions should go in the OOC Thread.
 

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Severallis N’trellin
Fey Elven Ranger 2/Adept 4
Male 3'10 47lbs. Blond Hair/Copper Eyes
Neutral Good
S: 12 6 (-4 for race, +2 for Paragon)
I: 12 4
W: 17 10 (+1 for 4th level)
D: 12 4
Cn: 14 6
Ch: 12 2

32 Points

Saves: F/R/W +6/+2/+7

HP: 47 (2d10+4+4d6+8)

AC: 18 (+3 for Armor, +1 for Dex, +1 for Buckler, +1 for Size, +_2 Narrowlands Dodge)

BAB: +4

Melee

Deadly Masterwork Shortsword +7, Damage 1d6+1/Crit x3

Deadly Masterwork Dagger +7, Damage 1d4+1/Crit x3

Ranged

MW Mighty Short Composite Bow +7, Damage 1d6+1/Crit x3
(+3 to Damage at Point Blank Range)

Skills (37 points)

Wilderness Lore +10 (7 ranks)
Knowledge: Nature +6 (5 ranks)
Animal Empathy +5 (4 ranks)
Profession: Herbalist +12 (7 ranks, +2 Synergy
Wilderness Lore)
Search +5 (4 ranks)
Concentration +7 (5 ranks)
Heal +8 (5 ranks)
Spot +3
Listen +3
Perform (Sing) +2 (1 Rank-Fey Bonus)
Hide +5

Can Cast Dancing Lights, Mage Hand and Resistance as a 3rd Level Bard with a DC of 11 1/each per day.

Adept Spells per day: 3/3/1

0-Detect Magic, Read Magic, Light
1-Cure Light Wounds, Sleep, Obscuring Mist
2-Cure Moderate Wounds

Favored Enemy: Orcs

Virtual Feats: Track, Ambidexterity, 2 Weapon Fighting

Feats: Combat Casting, Precise Shot, Point Blank Shot, Paragon (used 1 fate point to buy)

Size small +1atk, +1AC, +4 hide, Weapon restrictions, ¾ carrying limit
Move 20ft
Low light vision
Immunity to sleep spells +2vs Enchantment


Items

MW Studded Leather
MW Buckler
MW Mighty Composite Short Bow +1
Quiver/20 Silver Masterwork Arrows

Deadly Masterwork Shortsword

Deadly Masterwork Dagger

Backpack; Small Tea Pot, Small Metal Cup, Assorted Herbs, Tea leaves; Waterskin (full); Rations, trail (per day) x3; Sunrod x3, Explorer's Outfit.

Fate Points: Initially 3, Currently 1 (purchased Paragon Feat and Bard Spells at 1st level)

Starting Gold 8,100
Gold Spent: 2,000


__________________

Severallis is at a crossroads in his life. Long have his people, the mysterious and isolationistic Fae Elves led a life outside the boundries of the younger races. All that has changed with Severallis. An accomplished tracker, herbalist and custodian of nature lore, he is also a possessor of the Earth Magic. Rare are those individuals who possess the power to alter events and to wield the power of the earth. He has been directed to go out into the world and re-establish contact with the other races, and to once again bring the Fae back into day-to-day events of the world.
 
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Darrien Austinus, formerly of House Orchid

Darrien Austinus
Male Human Ranger 6
Age: 20 Ht: 5' 10" Wt: 180 lbs. Eyes: blue Hair: brown
Abilities: Str: 14 (+2) Dex: 14 (+2) Con: 12 (+1) Int: 13 (+1) Wis: 16 (+3) Cha: 10 (0)
Alignment: Neutral Good
HD: 6d10 + 6 (54 hp)
AC: 17 (+2 armor, +2 dex, +3 Narrowlands dodge)
Initiative: +6 (+2 dex, +4 Improved Initiative)
Base Attack Bonus: Melee +6/+1, Ranged +6/+1
Saves: Fort +6 Ref +4 Will +5
Skills: Animal Empathy +3, Climb +5, Handle Animal +3, Heal +5, Hide +4, Intuit Direction +5, Knowledge (nature) +6, Knowledge (nobility & royalty) +2, Listen +6, Move Silently +5, Ride +4, Search +5, Spot +5, Swim +4, Use Rope +4, Wilderness Lore +8
Feats: Track, Ambidexterity, Two-Weapon Fighting, Dodge, Mobility, Spring Attack, Improved Initiative
ambidexterity and two-weapon fighting only when wearing light or no armor
Languages: Common, Orc
Favored Enemies: Orcs (+2), Shapechangers (+1)
Weapons: MW Longsword +4 ab (+2 Str, +3 familiarity, +1 masterwork, -2 two-weapon fighting) 1d8 +5 dmg (+2 Str, +3 familiarity) 19-20/x2 crit., MW Handaxe +1 ab (+2 Str, +1 masterwork, -2 two-weapon fighting) 1d6 +2 dmg (+2 Str) x3 crit., MW Silvered Dagger +1 ab (+2 Str, +1 masterwork, -2 two-weapon fighting) 1d4 +2 dmg (+2 Str) 19-20/x2 crit., MW Mighty Composite Shortbow +3 ab (+2 Dex, +1 masterwork) 1d6 +2 dmg (+2 mighty) x3 crit., MW Silvered Arrows (x20) +1 ab (+1 masterwork)
Equipment: leather armor, light horse, riding saddle, bit & bridle, saddlebags (tent, bedroll, 50' silk rope, healer's kit), backpack (flint & steel, spyglass, waterskin, whetstone), belt pouch (signet ring)
Gems & Coins: 3 50 gp gems, 33 gp, 8 sp, 8 cp (4500 gp stored at wilderness home)
Animal Companions: Runt, wolverine 25 hp, 14 AC, attacks: 2 claws (+4 ab 1d4+2 dmg), 1 bite (-1 ab 1d6+1 dmg) tricks: "calm" (allows save to break out of rage), "heel" (runt returns to my side), "fetch" (Runt grabs an object in his mouth and returns it to me); Buster, light horse 19 hp, 13 AC, attacks: 2 hooves (+2 ab 1d4+1 dmg)
Fate Points: 4
 
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Dargo Golden
Male Dwarven Ranger 1/Fighter 2/Paladin 3
Age: 75
Height: 4'5"
Weight: 186 lbs.
Eyes: Brown
Hair: Long, Braided Golden Hair
Alignment: Lawful Good
Fate Points: Base 3 [2 Current]

Str 14 [Cost 6]
Dex 10 [Cost 2]
Con 16 [Cost 6 +2 Racial]
Int 12 [Cost 4]
Wis 12 [Cost 4]
Cha 17 [Cost 10 -2 Racial +2 Paragon +1 Level]

HPs: 66 [6d10 + 18]
AC: 19 [+4 Armor, +2 Shield, +3 Parry]
Initiative: 0

BAB +6/+1
Melee: +9/+4 [+2 Str, +1 Adamantine] Rapier
Damage: 1d6 + 3 Crit [15-20]
w/Divine Might 1d6 + 6 Crit [15-20]
Missile: +8/+3 [+1 Masterwork, +1 Masterwork Bolt] Light Crossbow

Abilities:
Darkvision 60'
Stone-cunning
+2 Saves vs poison, spells
+1 to hit vs orcs and goblinoids
+4 Dodge Bonus vs. Giant class
+2 racial bonus on Appraise and Craft checks for stone and metal
Favored Enemy : Human
Detect Evil
Divine Grace
Lay on Hands [9 points]
Aura of Courage [immune to fear / Allies gain +4 morale bonus vs. fear within 10']
Smite Evil [+3 to hit/+3 to damage]
Remove disease [1/week]
Turn Undead [6 times/ day]


Feats:
Paragon [used one Fate Point]
Dwarven Racial Feat [-500 future xps]
Ambidexterity [Ranger]
Two-Weapon Fighting [Ranger]
Track [Ranger]
Power Attack
+1 Feat [**forthcoming**]
Shield Expert [S&F]
Divine Might

Skills [35 Skill Points]
Animal Empathy
Climb
Concentration
Diplomacy
Handle Animal
Heal
Knowledge Nature
Knowledge Religion
Listen
Search
Spot
Wilderness Lore

Equipment:
Adamantine Dwarven Exquisite Rapier [10,000gp]
Master work large steel shield [170 gp]
Master work Chain Shirt [250 gp]
Masterwork Light Crossbow [335 gp]
Masterwork Greataxe [320 gp]
Masterwork Bolts (50) [350 gp]
Holy water (3) [75 gp]
Anti-toxin (2) [100gp]
Explorers outfit [0]
Heavy Warhorse [400 gp]
Military Saddle [60 gp]
Saddlebags (2), Bit and Bridle [10gp]
Healer's Kit [50 gp]
Silk Rope (100 ft) [100 gp]
 

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