Sparky McDibben
Adventurer
The other thing that intrigues me is just how many different options you have for this kind of game.
1. French & Indian War - wilderness point/hex crawl with some intense man vs wild themes, regardless of what sides you play as.
2. Pontiac's Rebellion - similar, but with some interesting historical outcomes PC's could affect.
3. American Revolution - Anything from a socially-themed spy game to a full-bore Washington's Commandos tactical espionage simulator.
4. Post-War Intrigue - The Revolution's happened, win or lose, and now power structures are shifting. Who takes power, and who can keep it? This might be blackmailing plantation owners at the Constitutional Convention into giving up slavery, or (if the Brits won the Revolution) suborning Crown agents to set up an unparalleled criminal conspiracy!
5. Underground Railroad - Help smuggle slaves to freedom, arm John Brown's raid on Harper's Ferry, and duel Southern politicians on the streets of DC!
6. Civil War - Duke it out at Fort Sumter, reenact the Great Locomotive Chase, and launch daring raids to determine Lee's next objective!
Not to mention that if the native folks win Pontiac's Rebellion and block the westward expansion of the North but not the South, that's going to massively influence later play. Or if the Brits win the Revolution, maybe the Civil War gets moved up quite a bit as the British abolition of slavery triggers an earlier secession crisis!
Y'all...this is gonna be SO fun!
1. French & Indian War - wilderness point/hex crawl with some intense man vs wild themes, regardless of what sides you play as.
2. Pontiac's Rebellion - similar, but with some interesting historical outcomes PC's could affect.
3. American Revolution - Anything from a socially-themed spy game to a full-bore Washington's Commandos tactical espionage simulator.
4. Post-War Intrigue - The Revolution's happened, win or lose, and now power structures are shifting. Who takes power, and who can keep it? This might be blackmailing plantation owners at the Constitutional Convention into giving up slavery, or (if the Brits won the Revolution) suborning Crown agents to set up an unparalleled criminal conspiracy!
5. Underground Railroad - Help smuggle slaves to freedom, arm John Brown's raid on Harper's Ferry, and duel Southern politicians on the streets of DC!
6. Civil War - Duke it out at Fort Sumter, reenact the Great Locomotive Chase, and launch daring raids to determine Lee's next objective!
Not to mention that if the native folks win Pontiac's Rebellion and block the westward expansion of the North but not the South, that's going to massively influence later play. Or if the Brits win the Revolution, maybe the Civil War gets moved up quite a bit as the British abolition of slavery triggers an earlier secession crisis!
Y'all...this is gonna be SO fun!