[Natural 20 Press] Tournaments, Fairs, and Taverns

Alright, Morrus isn't posting this in the news for some reason, and he seems too busy to reply to me :P so I'll post here, for at least some news on the project.

So far, I have about 10 submissions, plus 10 or so more sitting in my Inbox, which I'm too tired right now to look at right now. Since Russ hasn't announced that the contest is over, I'm officially extending it until this coming Sunday, March 24th. Please feel free to submit something between now and then.

So far, we have general submissions for:

Wrestling
Arm Wrestling
Archery (two different entries)
Card Games (three different ones)
Two Village Games (requiring 10+ players)
One Mages' Spell Contest

Unless one of the items I haven't looked at is for jousts, we so far have no rules for jousting, which I consider a shame. I'd also like to see some more magic-based competitions, perhaps some variety of duel system, and log-tossing, among others. I look forward to some more entries.
 

log in or register to remove this ad



And if you look in Mongooses Quintessential Fighter you'll find rules for Joisting, Lists and other tounerment games too.
 

Send submissions to me, at RangerWickett@hotmail.com

And I know that you've posted those jousting rules before, but sadly we can't use those unless the person submits them to us. I'll look and see if I can contact the person who wrote it and offer to him or her.

By the way, how good are Mongoose's rules in that regard? I've been wholly underwhelmed by what I've read of theirs (Demonology, Chaos Magic, and Hobgoblins).
 



reapersaurus said:
OK.
I'm going to try this one last time. :)

I have posted this link multiple times, over many months, and it has always killed the thread with absolutely ZERO response.

There is an already-worked out system for tournament jousting that looks really good.

I'm wondering what anyone else thinks.
http://2lookingglass.tripod.com/shattering.html

I think that those rules are fine, but as stupid as it might seems I prefer the jousting rules from the Complete Fighter Handbook(2nd edition).

In the CFH you had quick rules, and some flavor text, that explained what happened during a jousting festival (thief, archery contest for commoner, street artist, etc...), this is really important when you have a party with other character than paladin and fighter.

I can see using those rules for joust as a joust session, kind of using miniatures for a war session, but not as a RPG session, they'll take too much time, and won't allow other character to have as much fun as the paladin, though in a fighter and paladin party they'll be a lot of fun, or a party where the cleric is proficient with lances (I had a single player game with a paladin, but he never used a shield, and I'm not sure that a Tiger as a mount would be efficient, and it might have eaten other participant horses:D).

Though the document have lots of interesting points that I didn't know(in comics like garulfo or video games like defender of the crown, the only means to end the joust is to make the adversary falls), like once you have shatered 3 lances and two more than your adversary, the joust end, but it's more like a new game using d20 rules than d20 rules for a typical session.
 


Remove ads

Top