In 4Ed, I ALWAYS look at what the multiclassing feats bring to the table.
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And the Invoker class is Wis/Con based, so it might mesh well with your build.
Since Danny mentioned the Invoker, I though I would take a shot at that one, too -- but as another Hybrid, not M/C:
Second sample character -- "Diggy" the Dwarf, Hybrid Warden/Invoker of Wrath with the "Hybrid Talent: Warden's Armored Might" at level 1, for the Warden's armor list (Leather, Hide, Light Shields, Heavy Shields),
plus the "Guardian Might" class feature. I'm giving Diggy the "Lifespirit" option, which lets him use his WIS modifier instead of DEX or INT to determine AC. Also this: when he uses second wind, an ally in 5 can spend a Surge and make a Save.
"Diggy owns a really good shovel. He uses it to dig for clams at low tide." (Aside from that, though, Diggy isn't nearly as nautical-themed as Reefy.)
Male Dwarf Invoker/Warden: WIS 16, STR 16, CON 12, INT 10, DEX 10, CHA 10 --
with Dwarf RACIAL BONUSES: WIS 18, STR 16, CON 14, INT 10, DEX 10, CHA 10 --
(the Invoker is also a Controller, so it could replace Seeker in that role)
Hit Points at 1st level: CON score + 5 (Invoker) + 8.5 (Warden) = 27, for a Surge value of 6;
Hit Points gained per level: 2 (Invoker) + 3.5 (Warden) = 5;
Surges per Day: 3 (Invoker) + 4.5 (Warden) = 7.
AC 18 = 10 (base) + 3 (Hide armor) + 4 (WIS modifier) + 1 (Light Shield), with the only (-1) Check penalty coming from the Hide armor.
Covenant of Wrath (Invoker feature): DAMAGE bonus on your Encounter and Daily Divine attacks of 1 for each enemy targeted. (So: more Enc./Day area attacks?)
Nature's Wrath (Warden feature): Once per turn, mark one adjacent enemy FREE; plus Diggy gets two "Immediate" At-Will powers to punish those who violate his Marks.
1st-Level AT-WILL attack powers:
> DIVINE BOLTS: Ranged 10, ONE or TWO, WISvREF; 1d6 + WIS LIGHTNING damage.
> STRENGTH OF STONE: Melee weapon, One, STRvAC; 1[W] + STR, and you gain Temp. HP = your CON modifier.
1st-Level ENC attack power:
THUNDER OF JUDGEMENT: Ranged 10, ONE, TWO, *or* THREE creatures, WISvFORT; 1d6 + WIS THUNDER, or 2d6 + WIS THUNDER if you target only one creature; and target is dazed UEOYNT. ALSO (Covenant of Wrath): Push target 2 (=CON).
(This ALSO gets the Covenant of Wrath damage bonus: +1 dmg. / foe targeted.)
1st-Level DAY attack power: ANY Invoker Daily to target many enemies? e.g.:
• Angelic Echelon targets ENEMIES in Close burst 3: that's 49 squares.
• Brilliant Beacon targets ENEMIES in 9 squares, but creates a ZONE.
• Execration targets *your choice* of One or Two creatures in Close burst 5, which is 121 squares (=11x11), and attack Will; but it gives YOU ongoing 5 dmg.
• Invocation of Fire and Ice targets all in Close blast 5 (25 squares), and deals big COLD and FIRE damage; but it also creates a sustainable ZONE.
• Silent Malediction targets all in Close blast 3 (9 squares), but it also bestows STUN (or DAZE on a Miss). Problem: you're dazed UEOYNT.