Saul Goode
First Post
This is the introduction to my playing of Scenario 2- Heliosphan- of the Neuschwabenland game by Tiny Battles Publishing.
I got the Print-n-Play version and assembled the components myself.
Here are the units at start. I have two squads of ski troops, one with an mg42, on the ridgeline northeast of the crashed haunebu, and a halftarck behind the infantry on the ridge, ready to support them. German reinforcements arrive turn 3 and are two halftracks transporting an infantry squad each. The Germans must defend the haunebu from being destroyed by turn 8. The aliens approach from the northeast and northwest from the corners of the map. The closest aliens are the 3 Wurm units to the northeast (thus that's why I stuck those infantry on the ridge), with 3 more Wurm units supported by a Tripod approaching from the northwest.

I got the Print-n-Play version and assembled the components myself.
Here are the units at start. I have two squads of ski troops, one with an mg42, on the ridgeline northeast of the crashed haunebu, and a halftarck behind the infantry on the ridge, ready to support them. German reinforcements arrive turn 3 and are two halftracks transporting an infantry squad each. The Germans must defend the haunebu from being destroyed by turn 8. The aliens approach from the northeast and northwest from the corners of the map. The closest aliens are the 3 Wurm units to the northeast (thus that's why I stuck those infantry on the ridge), with 3 more Wurm units supported by a Tripod approaching from the northwest.

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