GRIMM ROCKS! Ok, I just got the (slightly damp) book in the mail today, and it looks really, really cool. I'm not finished reading it yet, but character and adventure concepts are already coming to me. I don't think that anyone familiar with d20 will have a problem picking up the rules, since they have been distilled to a really basic set. I'll try to set up a password protected area on my website for my players so that they can browse through some of the rules beforehand. An actual game description should be in the works fairly soon as well.
I'm probably going to approach the game from a "You just got dropped into this weird fairy-tale landscape and you have no idea what is going on," so we can work through the rules incrementally as we play. Therefore, there is no need for you to buy the rulebook, it'll just preserve the surprise of what your character can do.
Oh, and Rel I'm pretty sure that upper Talley closes at 9pm, so I'm not so sure the RPGA games can run until 10pm. I know that we have never really been "kicked out" at 9pm, but I'd like to keep out of trouble with the staff if at all possible, since I reserve space at Talley on a regular basis. If I'm wrong on the end time, then it's not a problem. I'll double check it tomorrow.
NCSUCodeMonkey