Clueless
Webmonkey
.... a fetish component?Henry said:For my GT character, I've been sticking to DC 49 and lower, because I can safely cast that if taking 10 in calm conditions, and adding a somatic and fetish component.
.... a fetish component?Henry said:For my GT character, I've been sticking to DC 49 and lower, because I can safely cast that if taking 10 in calm conditions, and adding a somatic and fetish component.
.... a fetish component?
Clueless said:.... a fetish component?
Henry said:For example:
Assailment of the air spirits
- Cast DC 16, swift action - Force, 3d4 dmg non-lethal, 30’ ranged touch, 1d8+3 drain
- Cast DC 16, swift action - Force, 4d4 dmg non-lethal, 10’ ranged touch, 1d8+3 drain
Vexations of Kryshni
- Cast DC 16, swift action - Afflict, -1 att, saves, & checks, 20’ ranged touch, 1d8+3 drain
- Cast DC 16, swift action – Fear, target saves or shaken, 20 range, 1d8+3 drain
Cthulhu's Librarian said:Hmm. Are we going to be seeing Henry wearing a bondage mask and dressed in Black Leather at the GameDay?
Cthulhu's Librarian said:Hmm. Are we going to be seeing Henry wearing a bondage mask and dressed in Black Leather at the GameDay?
adamantineangel said:Out of ignorance and curiosymmetry, with these DCs, it sounds like a novice character could get these effects off with some luck and time ... is that meant to be so? It'd be neat to read a system where someone didn't have to take a class level to start casting spells, and thus have a touch more versimillitude when it comes to 'teaching and learning' magical abilities.
adamantineangel said:Out of ignorance and curiosymmetry, with these DCs, it sounds like a novice character could get these effects off with some luck and time ... is that meant to be so? It'd be neat to read a system where someone didn't have to take a class level to start casting spells, and thus have a touch more versimillitude when it comes to 'teaching and learning' magical abilities.
If not, then nevermind![]()
adamantineangel said:Hmm, apparently I missed a few pages of stuff.
die_kluge, BelenUmeria, Henry, I read over the rules for the RR, and the subsequent comments. I'm on board for pretty much everything that was said.
Will we be declaring a theme (in addition to the mcguffin and BBEG)?
Henry said:Well, I just failed my Will save and ordered the Black Company CS from Green Ronin today. I'll be getting it around wednesday next week.
I'm just having so much fun playing with this thing! There's so much you can do to stack, fiddle with, and create effects that you could spend an afternoon building a better magical mousetrap.
For example:
Assailment of the air spirits
- Cast DC 16, swift action - Force, 3d4 dmg non-lethal, 30’ ranged touch, 1d8+3 drain
- Cast DC 16, swift action - Force, 4d4 dmg non-lethal, 10’ ranged touch, 1d8+3 drain
- Cast DC 21, std. action - Force, 6d4 dmg non-lethal, 20’ ranged touch, 1d8+4 drain
- Cast DC 26, full-rd action - Force, 6d6 dmg non-lethal, 20’ ranged touch, 1d8+5 drain
Vexations of Kryshni
- Cast DC 16, swift action - Afflict, -1 att, saves, & checks, 20’ ranged touch, 1d8+3 drain
- Cast DC 16, swift action – Fear, target saves or shaken, 20 range, 1d8+3 drain
- Cast DC 26, full-rd action - Afflict, target loses one sense, 20’ ranged touch, 1d8+5 drain
Kiss of Kryshni
- Cast DC 49, 4 full rounds – Afflict, target loses one sense, 30 foot radius area, 10 rounds, 60’ range, 1d8+9 drain
- Cast DC 49, 4 full rounds – Fear, targets save or frightened, 20 foot cone, 3 rounds duration, 1d8+9 drain
Breath of the Shadow
- Cast DC 49, 4 full rounds – Fear + Cold, 30 foot range, 10 foot radius burst, 5d6 cold dmg, 7 rounds duration, save DC 18 for half, save DC 18 or shaken, 2d8+12 drain
And that's just with three of the five talents - I haven't given much thought to defense, yet. For my GT character, I've been sticking to DC 49 and lower, because I can safely cast that if taking 10 in calm conditions, and adding a somatic and fetish component.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.