Rodrigo Istalindir said:
It wouldn't take so long if you didn't have to sound out all the long words.
You're feisty for an old guy!
I'll be running the following games:
"Carrion" - Dread.
A game of investigatory horror.
According to the National Highway Traffic Safety Administration, an average of 119 people are killed on the roadways of the U.S. each day. Since 1979 and 1980, the annual fatality rate has steadily fallen.....Until now. A statistically impossible leap in the vehicular death rate is starting to make the newspapers, and your team has been called in. It is a freak coincidence? Or is someone murdering thousands of people and getting away scot free? Find out -- or things are going to get far worse than you could possibly imagine.
This game uses the ENnie-winning game Dread by Epidiah Ravachol, which uses a Jenga tower instead of dice and which rocks my little world. All rules will be taught. Note that I've run this same game once at the NH Game Day as an Esoterrorists game, using a different ruleset, and I'm really curious to compare the same scenario under two different systems. 7 players.
"Keep Your Friends Close..." - Mutants and Masterminds.
A Golden Age adventure!
The Liberty Guild is America's most-beloved superhero team, and with good reason! From power-hungry dictators to costumed ne'er-do-wells, the Liberty Guild has beaten America's foes with enough spare time to still make it home for dinner on Friday night. But now... things have changed. In a time of mourning, a mysterious foe is breaking their arch-enemies out of prison and banding them together. Can the Liberty Guild face their most dangerous foe of all?
All rules will be taught. 7 players.