Thank you for sharing! I don't have time to review at the moment, but if i free up some this week I will take a lookk.Changes from past versions:
- Dropped extra attack. Instead, the assassin gains an attack as one of its Shadow Actions (similar to cunning action) and at level 5 gains the ability to use any shadow action as a reaction when they crit on an attack, reduce a target to 0hp, or an enemy misses them.
- This means that they can’t do 3 shadow actions per turn anymore at level 5, because it’s “bonus action or in place of an attack when you take the attack action”. We will see how well this holds up.
- Updated the subclasses a lot, though a lot remains to be built, such as the Wraith Guild’s spell list, and actually imputing the proper language for thier casting.
- Some features still lack a proper name
- Umbrylar writeups are fine but need an editing pass. If it isn’t obvious these started as variant shadarkai and Vryloka (a 4e race).
Thank you!Thank you for sharing! I don't have time to review at the moment, but if i free up some this week I will take a lookk.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.