Round 3
Ok, last try, then I will try something else... the
Sorceress thinks, as she - once more - conjures a fiery bolt to hurl at the creature and misses.
"Does anyone have a way to seal that?" Ben calls out. His nervousness at the slow flooding makes yet another swing go wide.
Both attacks help to widen the gaps in the hull, a thin sheet of water now covering the rooms floor...
"We can fix it when we're done fighting. Just work on not letting it cause any more damage, if this place floods I can't save all of you."
The wild blow does give her an idea though, and
Siren looks around quickly and positions her just right and subtley feints weakness...
"Begone creature! Die!" Helis bellows but his blow is nearly inaccurate and it brushes without effect over the things "skin".
The
creature attacks Siren blindly, unaware of the junction box her. Siren is ready to step aside, as the big riplidly flaying claws comes near and slams her against the wall hard, dropping her to the ground. She manages barely to hold onto consciousness, shaking her head as she struggles back to her feet.
[SBLOCK=OOC]
PF Fortitude vs Helis (DC 25) (1d20+14=26)
PF claw (all-out 5, PA 3) vs Siren Defense (DC 22) (1d20+14=32)
beats defense by 10
Siren toughness vs Claw (DC 30) (1d20+8=10)
missed by 20 = Unconscious
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(Status in brackets is before spending HPs for re-rolls, etc)
Jemal used 1 HP to re-roll the Toughness check
Brick -
Siren - (-1HP) bruised 1, dazed
Sorceress -
Helis -
Proto-Fin - bruised 2 (1 incurable)
[/SBLOCK]
your turn.