Review[SBLOCK=Sorceress]
Sorceress
Power Level 10
Power Points 150
Experience 3 (17.10.2011)
Hero Points 1
Abilities:
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 0
Intellect 6
Awareness 6
Presence 4
Power Points: 32 PP
fine
Offense:
Initiative +0
Defense:
Dodge 4
Parry 4
Will 12
Fortitude 8
Toughness 0 (
“Energy Shield” 16)
Power Points: 22 PP
fine
Skills:
Deception +15(11)
Expertise: Magic +20(14)
Insight +15(9)
Investigation +15(9)
Perception +20(14)
Persuasion +15(11)
Power Points: 34 PP
fine
Advantages:
Attractive 2
Luck 2
Ranged Attack 8
Ritualist
Power Points: 13 PP
fine
Powers:
“Energy Shield” [Magic]
Force Field 16 -
(Power Cost: 16/2 = 8 PP)
» Extra: Impervious [+1]
» Flaw : Increased Action (Standard) [-2]
I dislike the Increased Action flaw for sustained and continuous effects (I think the Activation flaw is more appropriate for them). Let's see if it limits you during play.
“Magic Spells” [Magic]
Array (32 PP per Configuration) -
(Structure Cost: 32+8 = 40 PP)
» Extra: Alternate Effect 8x1 [8]
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[SBLOCK=Configurations]
“Teleport” [Magic, Space]
Teleport 10 -
(Power Cost: 10x3+2 = 32 PP)
» Extra: Change Direction [1]
» Extra: Change Velocity [1]
» Extra: Accurate [+1]
------------------------------------------------------------
“Town Portal” [Magic, Space]
Teleport 16 -
(Power Cost: 16x2 = 32 PP)
» Extra: Portal [+2]
» Extra: Accurate [+1]
» Flaw : Action (Standard) [-2]
» Flaw : Distracting [-1]
------------------------------------------------------------
“Glacial Spike” [Magic, Cold]
Damage 10 -
(Power Cost: 10x1+1 = 11 PP)
» Extra: Linked [0]
» Extra: Accurate 1 [1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Distracting [-1]
Affliction 10 -
(Power Cost: 20x1+1 = 21 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered+Vulnerable/Immobile+Defenseless
» Extra: Linked [0]
» Extra: Accurate 1 [1]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Extra Condition [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Limited Degree [-1]
------------------------------------------------------------
“Frozen Orb” [Magic, Cold]
Damage 10 -
(Power Cost: 20x1 = 20 PP)
» Extra: Linked [0]
» Extra: Area (Cone) [+1]
» Extra: Secondary Effect [+1]
» Flaw : Distracting [-1]
Affliction 10 -
(Power Cost: 10x1 = 10 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered+Vulnerable
» Extra: Linked [0]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Area (Cone) [+1]
» Extra: Extra Condition [+1]
» Flaw : Limited Degree [-2]
------------------------------------------------------------
“Blizzard” [Magic, Cold]
Damage 10 -
(Power Cost: 10x2+1 = 21 PP)
» Extra: Linked [0]
» Extra: Extended Range 1 [1]
» Extra: Area (Cloud) [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Distracting [-1]
Affliction 10 -
(Power Cost: 10x1+1 = 11 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered
» Extra: Linked [0]
» Extra: Extended Range 1 [1]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Area (Cloud) [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Limited Degree [-2]
------------------------------------------------------------
“Chain Lightning” [Magic, Electricity]
Damage 10 -
(Power Cost: 10x3+2 = 32 PP)
» Extra: Affects Insubstantial 2 [2]
» Extra: Area (Burst) [+1]
» Extra: Selective [+1]
------------------------------------------------------------
“Fire Bolt” [Magic, Fire]
Damage 10 -
(Power Cost: 10x3+2 = 32 PP)
» Extra: Accurate 1 [1]
» Extra: Extended Range 1 [1]
» Extra: Increased Range (Ranged) [+1]
» Extra: Multiattack [+1]
------------------------------------------------------------
“Fire Ball” [Magic, Fire]
Damage 10 -
(Power Cost: 10x3+2 = 32 PP)
» Extra: Extended Range 2 [2]
» Extra: Area (Burst) [+1]
» Extra: Increased Range (Ranged) [+1]
------------------------------------------------------------
“Telekinesis” [Magic, Kinetic]
Move Object 10 -
(Power Cost: 10x3+2 = 32 PP)
» Extra: Precise [1]
» Extra: Subtle [1]
» Extra: Damaging [+1]
» Extra: Increased Range (Perception) [+1]
» Flaw : Concentration [-1][/SBLOCK]
“Magic Dress” [Magic]
Feature 2 -
(Power Cost: 2-1 = 1 PP)
» Effect: Quick Change 2
» Flaw: Removable [-1 PP]
Power Points: 49 PP
Complications:
Recognition
usually at least two complications are required. Powerloss: needs to speak and gesture, is a common one for magic.
Background:
It is not known why it happened, or how, but the kid who was playing his favorite video game at that time, was quite surprised to see his avatar suddenly standing next to him in flesh and blood.
The Sorceress was similarily surprised and also heavily confused, mistaking the kid for one of the numerous enemies she would encounter on a regular basis in her video game world. He barely survived the encounter.
In her confusion, the Sorceress went on a rampage through the city with liberal use of her destructive magical powers. By the time she realized the wrongness of her actions, she was already classified as a new villain.
The arrival of the alien invadors changed all this. Now she gets the chance to redeem herself and to make up for the damage she has caused. A simple 'Sorry!' surely wouldn't have been enough.
Power Point Summary: Abilities 32 PP + Defense 22 PP + Skills 34 PP + Advantages 13 PP + Powers 49 PP = 150 PP[/SBLOCK]