"Necessary Evil" OOC

Think I should be able to tweak the others, but I'm confused on this:


I thought it was Tough + Parry = double PL and Tough + Dodge = double PL. Why is the limit 8? I don't think I understand.
Your Power Level is only 8 in those categories in base and metal form.

Base
Tough (6) + Parry (10) = double PL (8) and Tough (6) + Dodge (10) = double PL (8)

Metal
Tough (10) + Parry (6) = double PL (8) and Tough (10) + Dodge (6) = double PL (8)

Your stats are just less than the allowed maximum and I wanted to tell you before we start. The limit isn't 8, but you are 2 blow the limit of 10 for the Power Level.
 

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[sblock=Siren]
Ondina Naiada AKA Siren - PL 10 (153 pp)

Abilities: 22pp
STR 0
STA 0 (2)
DEX 2 (4)
AGI 2 (4)
FGT 2
INT 0
AWE 1
PRE 4

Offenses:
Initiative: +4 (4 agi)
Melee Attack: +2 (2 fgt)
Ranged Attack: +4 (4 dex)
Specific Attacks:
TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22
Psychic Knife: +8 Melee, DC 27 Toughness

Defenses: (23pp)
Dodge: +11 (7 base + 4 agi)
Parry: +11 (9 base + 2 fgt)
Toughness: +9 (2 sta + 7 Protection)
Fort +7 (2 sta + 5 enhanced)
Will +13 (7 base + 1 awe + 5 enhanced)

Skills: (48 ranks= 24 pp)
Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8)
*+5 to checks where Attractiveness Matters*

Advantages: 4
Attractive, Benefit(Atlantean Royalty), Favoured Environment(Underwater), Uncanny Dodge

Powers:
Feature: Speak with Sea Creatures - 1pp

Atlantean Container: [Racial, Innate] (8pp)
Immunity 3: High Pressure, Cold Environments, Drowning - 3pp
Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp
Swimming 2: 2mph(30/round) -2pp
Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths - 0 pp

Psychic Array [descriptor: Mental] (40 point pool +8 Alternate/Dynamic = 48 pp)
Psychic Siren(31+8+1=40) [Descriptor: Sonic]
-Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31*
**Affliction: Will save, causes Entranced; Compelled; Controlled**
-Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8*
-Enhanced Traits: Advantage: Fascinate *1*
Psychic Illusions(40) Alt Effect +1pp
-Illusion 10 (All Senses, Selective+1, Resistable by will-1, Diminished range-1): 4/rank=40
**1,000 Cubic feet**
TK Blast(38) Alt Effect +1pp
-Blast: Damage 12 (Ranged+1, Accuratex2) *Linked:Stunning Force* 2/rank+2=26+12 Linked=38*
-Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1) - *1/rank=12*
**Affliction: Fort save, causes Dazed; Prone; Incapacitaed**
Psychic Knife(16) Dynamic +2pp
-Damage 12 (Incurable, AccurateX3) Dynamic *1/rank+4=16*
Mind Reading(20) Dynamic +2pp
-Mind Reading 10 (Area Burst+2, Close-2) *2/rank=20*
Telepathy(14+6=20) Dynamic +2pp
-Communication 2, Mental (Area+1, Selective+1, Subtle 2) *6/rank+2=14*
-Enhanced Communication 2 (Limited: Familiarity-1) *3/rank=6*

Atlantean Outfit: (Armour & Tiara set) [Removable, Noticeable] - (23pp)
Protection 7 - 7pp
Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp
Enhanced Saves: +5 fort/will - 10pp
Sexy armour: (Enhanced Advantage: Attractive) - 1pp


Complications: Vulnerable to Heat, Motivation- Protecting Atlantis.

COST: 22 Abilities + 24 Skills + 4 Advantages + 23 Combat + 80 Powers = 153/153
[/sblock]
 
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I have changed the Distracting on Affliction to Limited Degree. The powers should still be ok that way, and I can later increase the Array's PP with Experience to improve it. :)

Bye
Thanee
 


Review[sblock=Siren]
Ondina Naiada AKA Siren - PL 10 (153 pp)

Abilities: 22pp Point total is fine, but you are weak and sickly for an Atlantean (average Str & Sta = 2)
STR 0
STA 0 (2)
DEX 2 (4)
AGI 2 (4)
FGT 2
INT 0
AWE 1
PRE 4

Offenses: fine
Initiative: +4 (4 agi)
Melee Attack: +2 (2 fgt)
Ranged Attack: +4 (4 dex)
Specific Attacks:
TK Blast:+8, DC 27 Toughness, Linked Affliction DC 22
Psychic Knife: +8 Melee, DC 27 Toughness

Defenses: (23pp) math is fine
Dodge: +11 (7 base + 4 agi)
Parry: +11 (9 base + 2 fgt)
Toughness: +9 (2 sta + 7 Protection)
Fort +7 (2 sta + 5 enhanced)
Will +13 (7 base + 1 awe + 5 enhanced)

Skills: (48 ranks= 24 pp) fine
Acrobatics(+14/10), Deception(+12/8), Perception(+11/10), Persuasion(+16/12), Stealth(+12/8)
*+5 to checks where Attractiveness Matters*

Advantages: 4 fine
Attractive, Benefit(Atlantean Royalty), Favoured Environment(Underwater), Uncanny Dodge

Powers:
Feature: Speak with Sea Creatures - 1pp
this is actually:
Comprehend 2 (animals, speak & understand) Limit: Sea Creatures
for the same point cost.


Atlantean Container: [Racial, Innate] (8pp)
Immunity 3: High Pressure, Cold Environments, Drowning - 3pp
Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp
Is the ultrasonic part accurate, or your normal hearing? Having all auditory accurate would cost two more PP
Swimming 2: 2mph(30/round) -2pp
Feature/quirk: Sense/Be Sensed by other Aquatic Telepaths - 0 pp

Psychic Array [descriptor: Mental] (40 point pool +8 Alternate/Dynamic = 48 pp)
Psychic Siren(31+8+1=40) [Descriptor: Sonic]
-Siren Song: Affliction 10 (Area Perception(Hearing)+1, Selective+1, Cumulative+1, Limited: Singing -1, Alternate save: Will+0, Insidious) *3/rank+1=31*
**Affliction: Will save, causes Entranced; Compelled; Controlled**
-Cleansing Song: Nullify 7 (Mental Effects, Area Perception(Hearing)+1, Selective+1, Distracting-1, Limited: Singing-1, Precise) *1/rank+1=8*
-Enhanced Traits: Advantage: Fascinate *1*
How is singing a limit?
Psychic Illusions(40) Alt Effect +1pp
-Illusion 10 (All Senses, Selective+1, Resistable by will-1, Diminished range-1): 4/rank=40
**1,000 Cubic feet**
Diminished Range is a flat cost modifier
TK Blast(38) Alt Effect +1pp
-Blast: Damage 12 (Ranged+1, Accuratex2) *Linked:Stunning Force* 2/rank+2=26+12 Linked=38*
-Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1) - *1/rank=12*
**Affliction: Fort save, causes Dazed; Prone; Incapacitaed**
Instant Recovery means they can stand up from prone reflexively the following round, right?
Psychic Knife(16) Dynamic +2pp
-Damage 12 (Incurable, AccurateX3) Dynamic *1/rank+4=16*
Mind Reading(20) Dynamic +2pp
-Mind Reading 10 (Area Burst+2, Close-2) *2/rank=20*
effect level can be halved by a successful dodge check?
Telepathy(14+6=20) Dynamic +2pp
-Communication 2, Mental (Area+1, Selective+1, Subtle 2) *6/rank+2=14*
-Enhanced Communication 2 (Limited: Familiarity-1) *3/rank=6*
enhanced ranks will not benefit from neither the area, nor the selective modifier.

Atlantean Outfit: (Armour & Tiara set) [Removable, Noticeable] - (23pp)
I will not allow noticeable on a device.
Protection 7 - 7pp
Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp
Enhanced Saves: +5 fort/will - 10pp
Is the armor magical or technological to make this improvements?
Sexy armour: (Enhanced Advantage: Attractive) - 1pp


Complications: Vulnerable to Heat, Motivation- Protecting Atlantis.
I would like to add a water dependency for all Atlanteans in addition to the heat vulnerability. At your option, it can be countered by your armor.

COST: 22 Abilities + 24 Skills + 4 Advantages + 23 Combat + 80 Powers = 153/153
[/sblock]
 

Review[SBLOCK=Sorceress]Sorceress

sorceressi.png


Power Level 10
Power Points 150

Experience 3 (17.10.2011)
Hero Points 1

Abilities:
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 0
Intellect 6
Awareness 6
Presence 4

Power Points: 32 PP
fine

Offense:
Initiative +0

Defense:
Dodge 4
Parry 4
Will 12
Fortitude 8
Toughness 0 (“Energy Shield” 16)

Power Points: 22 PP
fine

Skills:
Deception +15(11)
Expertise: Magic +20(14)
Insight +15(9)
Investigation +15(9)
Perception +20(14)
Persuasion +15(11)

Power Points: 34 PP
fine

Advantages:
Attractive 2
Luck 2
Ranged Attack 8
Ritualist

Power Points: 13 PP
fine

Powers:
“Energy Shield” [Magic]
Force Field 16 - (Power Cost: 16/2 = 8 PP)
» Extra: Impervious [+1]
» Flaw : Increased Action (Standard) [-2]
I dislike the Increased Action flaw for sustained and continuous effects (I think the Activation flaw is more appropriate for them). Let's see if it limits you during play.

“Magic Spells” [Magic]
Array (32 PP per Configuration) - (Structure Cost: 32+8 = 40 PP)
» Extra: Alternate Effect 8x1 [8]
------------------------------------------------------------
[SBLOCK=Configurations]“Teleport” [Magic, Space]
Teleport 10 - (Power Cost: 10x3+2 = 32 PP)
» Extra: Change Direction [1]
» Extra: Change Velocity [1]
» Extra: Accurate [+1]
------------------------------------------------------------
“Town Portal” [Magic, Space]
Teleport 16 - (Power Cost: 16x2 = 32 PP)
» Extra: Portal [+2]
» Extra: Accurate [+1]
» Flaw : Action (Standard) [-2]
» Flaw : Distracting [-1]
------------------------------------------------------------
“Glacial Spike” [Magic, Cold]
Damage 10 - (Power Cost: 10x1+1 = 11 PP)
» Extra: Linked [0]
» Extra: Accurate 1 [1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Distracting [-1]
Affliction 10 - (Power Cost: 20x1+1 = 21 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered+Vulnerable/Immobile+Defenseless
» Extra: Linked [0]
» Extra: Accurate 1 [1]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Extra Condition [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Limited Degree [-1]
------------------------------------------------------------
“Frozen Orb” [Magic, Cold]
Damage 10 - (Power Cost: 20x1 = 20 PP)
» Extra: Linked [0]
» Extra: Area (Cone) [+1]
» Extra: Secondary Effect [+1]
» Flaw : Distracting [-1]
Affliction 10 - (Power Cost: 10x1 = 10 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered+Vulnerable
» Extra: Linked [0]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Area (Cone) [+1]
» Extra: Extra Condition [+1]
» Flaw : Limited Degree [-2]
------------------------------------------------------------
“Blizzard” [Magic, Cold]
Damage 10 - (Power Cost: 10x2+1 = 21 PP)
» Extra: Linked [0]
» Extra: Extended Range 1 [1]
» Extra: Area (Cloud) [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Distracting [-1]
Affliction 10 - (Power Cost: 10x1+1 = 11 PP)
» Defense: Dodge (Fortitude to remove)
» Conditions: Hindered
» Extra: Linked [0]
» Extra: Extended Range 1 [1]
» Extra: Alternate Resistance (Dodge) [+0]
» Extra: Area (Cloud) [+1]
» Extra: Increased Range (Ranged) [+1]
» Flaw : Limited Degree [-2]
------------------------------------------------------------
“Chain Lightning” [Magic, Electricity]
Damage 10 - (Power Cost: 10x3+2 = 32 PP)
» Extra: Affects Insubstantial 2 [2]
» Extra: Area (Burst) [+1]
» Extra: Selective [+1]
------------------------------------------------------------
“Fire Bolt” [Magic, Fire]
Damage 10 - (Power Cost: 10x3+2 = 32 PP)
» Extra: Accurate 1 [1]
» Extra: Extended Range 1 [1]
» Extra: Increased Range (Ranged) [+1]
» Extra: Multiattack [+1]
------------------------------------------------------------
“Fire Ball” [Magic, Fire]
Damage 10 - (Power Cost: 10x3+2 = 32 PP)
» Extra: Extended Range 2 [2]
» Extra: Area (Burst) [+1]
» Extra: Increased Range (Ranged) [+1]
------------------------------------------------------------
“Telekinesis” [Magic, Kinetic]
Move Object 10 - (Power Cost: 10x3+2 = 32 PP)
» Extra: Precise [1]
» Extra: Subtle [1]
» Extra: Damaging [+1]
» Extra: Increased Range (Perception) [+1]
» Flaw : Concentration [-1][/SBLOCK]

“Magic Dress” [Magic]
Feature 2 - (Power Cost: 2-1 = 1 PP)
» Effect: Quick Change 2
» Flaw: Removable [-1 PP]

Power Points: 49 PP

Complications:
Recognition
usually at least two complications are required. Powerloss: needs to speak and gesture, is a common one for magic.

Background:
It is not known why it happened, or how, but the kid who was playing his favorite video game at that time, was quite surprised to see his avatar suddenly standing next to him in flesh and blood.
The Sorceress was similarily surprised and also heavily confused, mistaking the kid for one of the numerous enemies she would encounter on a regular basis in her video game world. He barely survived the encounter.
In her confusion, the Sorceress went on a rampage through the city with liberal use of her destructive magical powers. By the time she realized the wrongness of her actions, she was already classified as a new villain.
The arrival of the alien invadors changed all this. Now she gets the chance to redeem herself and to make up for the damage she has caused. A simple 'Sorry!' surely wouldn't have been enough.

Power Point Summary: Abilities 32 PP + Defense 22 PP + Skills 34 PP + Advantages 13 PP + Powers 49 PP = 150 PP[/SBLOCK]
 

I dislike the Increased Action flaw for sustained and continuous effects (I think the Activation flaw is more appropriate for them). Let's see if it limits you during play.

Yeah, that disadvantage is a little hard to adjudicate; though there are a number of power effects that start out that way (standard action / sustained) in the book already. The biggest disadvantage is, that if the power has to be dropped (stunned or dispelled or something like that), it costs most of a round to get it back up (so, no attacking for that round, and one round with Toughness 0 could hurt quite a bit, too).

If you have a better idea for a -1/rank Flaw, I'm all ears. I could easily drop Impervious (which is mostly there to balance the Flaw a bit). But the only one that I found that could be applied within reason would be Check Required (and that Flaw as a whole seems rather silly, considering how easy those checks are; it is basically just a 5% chance for failure).

Other than that, I could also lower the skill ranks enough to get the 8 PP necessary to remove both Extra and Flaw from the Force Field.


And I added Power Loss. I kinda missed that second list there (and was actually looking for something like that, which was a Drawback on her powers before).

Bye
Thanee
 
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Thanee, you could get rid of the impervious extra, take the activation (standard) flaw and reduce your skill by 6 PP...

I also don't see the device dress and the luck advantage as strictly necessary for your character concept.
 


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