Jemal
Adventurer
Alright here goes.
Which is correct?
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So I've been thinking about this since I started the character, and it's a lot of work, tweaking and shunting things to try and make her work.. I've been seriously tempted a few times to just propose my TK Dude that I had originally been planning. I think we talked about that a while ago though, and you said you'd prefer me to keep Siren, so I don't know if I should abandon her at this stage.
I'm probably going to have to drop some of her fluff stuff though, to fix some of the other problems..
Benefit(Atlantean Royalty), Favoured Environment(Underwater), Speak with Sea Creatures - that's 3 points that exist 99% for fluff, and then there's the atlantean container which is 8p for the same reason but I can't drop b/c it's what she IS, and all of this when I'm tweaking and fudging, and putting stats and protection and saves into a removable device so I can afford to have about half the skill points I want, doing away with most of my advantages b/c I cant afford them, and loading every single one of my psychic powers into a single array.
gah..
Anyways, off to work now.
Didn't know that, was assuming human stats. Well she's half-human, and I just quite plainly cant afford it.Abilities: 22pp Point total is fine, but you are weak and sickly for an Atlantean (average Str & Sta = 2)
That's how i originally had it, I swapped to the feature b/c it still made sense, cost the same, and seemed simpler. I'll swap it back.Feature: Speak with Sea Creatures - 1pp
this is actually:
Comprehend 2 (animals, speak & understand) Limit: Sea Creatures
for the same point cost.
Just the Ultra-hearing, it's an accurate ultrahearing sense seperate from her normal hearing.Super Senses 3: Sonar(Accurate Ultrasonic Hearing) - 3pp
Is the ultrasonic part accurate, or your normal hearing? Having all auditory accurate would cost two more PP
It's actually one of the suggested limits on page 148. "Only while singing loudly", I just didn't write down the loudly part b/c it sounds weird when you're talking about a siren's song. Mechanically it's going to be just as noticable, just thematically it's not someone shouting out, but crooning. It's actually MORE limiting than, say "requires incantations" which is a common limiter for magic - that just requires you to be able to speak, this requires more.How is singing a limit?
Had to search several times to find the problem here, you're going off the Diminished range flaw near the back of the powers section, which is flat -1p per rank, wheras I was just going off the example Range flaw used int he Illusion entry which says -1 cost per rank. I assumed specific rules over-ruled general ones, as is the usual case with RPGs.Psychic Illusions(40) Alt Effect +1pp
-Illusion 10 (All Senses, Selective+1, Resistable by will-1, Diminished range-1): 4/rank=40
**1,000 Cubic feet**
Diminished Range is a flat cost modifier
Which is correct?
It means they don't need to make a check to recover, I would assume (Considering it's the whole reason I took the ability) that they would still have to spend the required action to stand up. Otherwise I'll have to look into another way of doing it.TK Blast(38) Alt Effect +1pp
-Blast: Damage 12 (Ranged+1, Accuratex2) *Linked:Stunning Force* 2/rank+2=26+12 Linked=38*
-Stunning Force Linked: Afffliction 12 (Ranged+1, Instant Recovery-1) - *1/rank=12*
**Affliction: Fort save, causes Dazed; Prone; Incapacitaed**
Instant Recovery means they can stand up from prone reflexively the following round, right?
Unfortunately, this is the closest I could come to what I want the power to do.. I wanted her to be able to scan surface thoughts in an area rather than having to focus on people one at a time, and this is the only way I could think of to do it. Any suggestions?Mind Reading(20) Dynamic +2pp
-Mind Reading 10 (Area Burst+2, Close-2) *2/rank=20*
effect level can be halved by a successful dodge check?
Hmm, I'll add Area to the Enhanced and leave out the selective since it's already limited to people I'm familiar with. Basically it's her psychic equivalent of Shouting - Everyone she's familiar with in range(Which is the whole planet) will hear it, I guess.Telepathy(14+6=20) Dynamic +2pp
-Communication 2, Mental (Area+1, Selective+1, Subtle 2) *6/rank+2=14*
-Enhanced Communication 2 (Limited: Familiarity-1) *3/rank=6*
enhanced ranks will not benefit from neither the area, nor the selective modifier.
Actually they don't have 'devices' in 3e, Removable is a flaw that can be applied to any power to show that there are ways to remove said power from someones use, Such as some sort of device or a known ritual that can remove the persons powers. I took noticeable to indicate that it was obvious that her armour isn't just for show. Without noticable, nobody would know that her outfit is any different from any other super-hero costume, and thus have no reason to take it away from her.Atlantean Outfit: (Armour & Tiara set) [Removable, Noticeable] - (23pp)
I will not allow noticeable on a device.
It's psychically charged, and as per Noticeable above, obviously so.Protection 7 - 7pp
Enhanced Abilities: +2 Sta +2 Dex +2 Agi - 12pp
Enhanced Saves: +5 fort/will - 10pp
Is the armor magical or technological to make this improvements?
How dependant? and what would it cost to overcome?Complications: Vulnerable to Heat, Motivation- Protecting Atlantis.
I would like to add a water dependency for all Atlanteans in addition to the heat vulnerability. At your option, it can be countered by your armor.
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So I've been thinking about this since I started the character, and it's a lot of work, tweaking and shunting things to try and make her work.. I've been seriously tempted a few times to just propose my TK Dude that I had originally been planning. I think we talked about that a while ago though, and you said you'd prefer me to keep Siren, so I don't know if I should abandon her at this stage.
I'm probably going to have to drop some of her fluff stuff though, to fix some of the other problems..
Benefit(Atlantean Royalty), Favoured Environment(Underwater), Speak with Sea Creatures - that's 3 points that exist 99% for fluff, and then there's the atlantean container which is 8p for the same reason but I can't drop b/c it's what she IS, and all of this when I'm tweaking and fudging, and putting stats and protection and saves into a removable device so I can afford to have about half the skill points I want, doing away with most of my advantages b/c I cant afford them, and loading every single one of my psychic powers into a single array.
gah..
