Not to me. It seems to me that they are looking at reality and realizing that the bar is high. Clark commented that a couple of products might see print (I still am expecting a Tome of Horrors 4E) and he might go to a PDF market.It's a tough economy, and the competition is tough. I thought Necro was up to the challenge like Goodman, but I guess they are not. It sounds to me like they are blaming others and making excuses instead of rising to the challenge. Ah well, too bad.
It's a tough economy, and the competition is tough. I thought Necro was up to the challenge like Goodman, but I guess they are not. It sounds to me like they are blaming others and making excuses instead of rising to the challenge. Ah well, too bad.
Not to me. It seems to me that they are looking at reality and realizing that the bar is high. Clark commented that a couple of products might see print (I still am expecting a Tome of Horrors 4E) and he might go to a PDF market.
The basic fact is that whatever internal struggles there were with the GSL, the entire circumstances put a big dent in 3rd party plans. Combine it with the other challenges that everyone is facing, and "rising to the challenge" moves from a tough fight to tilting at windmills.
I've seen Expeditious Retreat Press and Mongoose out there. I am surprised I haven't seen the Creature Collection from Fiery Dragon out there. I also have seen one or two products from small publishers as well.What competition? The whole point is there is almost no 3pp anymore. Other than Goodman Games, how many 4th ed specific 3rd party PRINT material is out there?.
I don't know of any businesses right now that are not facing similar, or even worse, challenges. Hard time getting retailers to carry your product? Hard time finding distributors to distributor your product? Hard time getting financing to produce your product? These are not unique problems. They are the same problems just about every business is facing right now.
Those who are up to it find ways to overcome the difficulties. Those not, complain that something other than themselves is to blame for their inability to succeed.
I've seen Expeditious Retreat Press and Mongoose out there. I am surprised I haven't seen the Creature Collection from Fiery Dragon out there. I also have seen one or two products from small publishers as well.
Still, not too much and it really doesn't seem to be displayed prominently.
Exactly. Almost none, and the top 4 or 5 from 3rd ed aren't on that list (Necromancer Games, Green Ronin, Paizo, Sword & Sorcery/WW).
The pendulum swung a bit too far in the other direction, if you are anyone but the WotC authors of the GSL, IMHO.
This is my position as well. The mismanaged introduction of the GSL is worthy of a lot of blame, but there also seems to be an underlying cultural shift towards more official, more codified, more fine-tuned gaming instead of the fairly free market of ideas that characterised 3.0. Looking at ENWorld or RPGNet's D&D subforum, I am not seeing a buzz for 3rd party products that promise a different play experience, while people are still passionately debating the merits of various 4e rulebooks. Around 2001, ENWorld was awash with discussions over Sword&Sorcery's product, the pentagram on Relics&Rituals, first edition feel, Green Ronin and all that; today, this doesn't seem to be the case.I don't think it was just the GSL. I think Clark was assuming more of a continuation of the open gaming environment of the 3E era, as Necromancer games prided itself on the old school feel. 4E is a very specific sort of game, far more so than any previous edition of D&D. It doesn't really lend itself to alternate interpretations or the "old school" Necromancer feel, and the GSL basically disallows you to reinvent the wheel with 4E. So the combination of the GSL being restricting in a business/IP sense, 4E being contrary to the "flavor" of Necromancer, and the GSL restricting the ability to rewrite 4E failed to live up to Necromancer's expectations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.