Nope, thoroughly detest the beast. I'm doing what I can to inflict it on people.
BTW, I have spotted mistakes and "hold-overs".
What are "hold-overs"?
Little bits peculiar to the original game. "Special Connections" being an example.
You see, should the party triumph against the villain each surviving member gets a special connection. Someone of skill and importance who can help when help is needed, and who could call upon the PC for assistance and thus acts as an intro to adventure.
Another "hold over" in
Necropolis is "ethos" ("ethoi" in the one reference I've seen so far). In the game
Necropolis was originally written for (
Dangerous Journeys: Mythus) "ethos" acted sort of like alignment in DnD. For example, the Arch Priest Rahotep was of the Gloomy Darkness Ethos (Ordered, Malign). Not a friendly person by anyone's measure.
Then you have "mage", "priest", and "priest-mage". Each used in a definitively
Mythus manner. (A PC needs to be a special person indeed to be a mage or a priest, and to be a priest-mage (or mage-priest) requires extraordinary ability.)
There may be more, but I have yet to run across them.