Necromancer's Legacy 2: Q&A


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So, I suppose this'll be coming out in print sometime after its PDF appearance, yesss? I'm not a PDF fan, but good gravy how I love those necromany books!
 

Hey Saeph, well, you asked :)

Tewligan, as of now its a pure PDF project. The first Necromancers Legacy did though appear in print some time after it had appeared in PDF. Basically, im hoping to get the PDF finished first, to see how it is received.
 



Hey Las, welcome here. How many forum are you on, exactly. Think I noticed you at the Reprieve as well :)

As soon as I get a finished version of the Vampire done, ill post it in PDF format. I would like to thank the critics for their assistance on the Vampire Template, namely Storminator and Upper_Krust.

Added Edit: I begun the long, hard work on the Mechanical Grafts, to be found in the Flesh & Steel chapter. The basic concept will be, that Grafts are composed of two elements; Propulsion & the Grafts themselves. The Propulsion provides power for the different Grafts and enables them to move.

So far, there are three different kinds of Propulsions; Steam, Lightning and Lifeseed. Each has a different collection of Mechanical Grafts they can power. The whole system can only be used on undeads and I am trying to make it open-ended, so that people can add their own, new Grafts without too much fuss.

I have shown Saepi & HH some of the material, I might post some things from it if possible. I have to keep something for the PDF as well, remember :)
 
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I'm working on a template or two solely for undead (any sorts). Including Fungal (said zombie, lich, whatever, knowingly or unknowingly allowed a fungus to grow on it, sort of a bizarre symbiotic relationship)

The other being an Alchemical template, said undead has had many many chemicals pumped in, making it a rather unpleasant thing to try to kill.

Also one template I am building (faster than the other two it seems) is that for the Boneless, from an old issue of Dragon (not sure how helpful that is, issue 233 or so I think) Zombie who had it's skeleton animated basically.

Also had several when I was trying to make my own Necromancy book, which got lost along the way (with all the ones that hit the market) A lightning conducting skeleton, a zombie that grows it's own weapons, a skeleton with a petrifying gaze attack, and a form of undead who were creatures who spent too much time on the Negative Material Plane and got all their life force sucked away.

Also, a thought on spells, how about one that animates Outsiders as undead? As I recall, the first Necromancers Legacy (which I still haven't got a copy of :( has an undead Angel, so I don't think this is a far stretch. I'm not good with designing spells though so that one could be someone else's puppy.

Let me know if any of these would be helpful. (I <3 Necromancy)
 

I'm working on a template or two solely for undead (any sorts). Including Fungal (said zombie, lich, whatever, knowingly or unknowingly allowed a fungus to grow on it, sort of a bizarre symbiotic relationship)

Kind of makes me think of the Symbiote in Scarred Lands Creature Compendium 2 I think, the Symbiote that carried with it some ancient magical lore. Even though, I gather the one you are thinking of is a little bit more sinister.
I think willing exposure to fungus & disease is a fine concept, it was actually a small part of Necromancers Legacy, the Anam'Glac eat the flesh of the dead, in order for them to gain some of their powers. In return, they suffer easily from diseases brought upon them by the dead flesh. Even though, the "fungus" you are thinking of is clearly a benefit in itself, not a side-effect. I would not at all mind seeing what you come up with.

The other being an Alchemical template, said undead has had many many chemicals pumped in, making it a rather unpleasant thing to try to kill.

I was actually working on a magical item, a huge, glass cylinder which could contain the life essence. The essence is extracted through a horrible, macabre ritual after which it is stored in alchemical liquids, which are stored in the huge cylinder. Undead creates can then be attached by rubber tubes and iron manacles to the cylinder, forcing the vile liquid into their veins and into their system. The undead would have some requirements before they could be affected though, they would need to be corporal of course, but would also need to be in relatively good shape and have their blood vessels and flesh intact.

Also one template I am building (faster than the other two it seems) is that for the Boneless, from an old issue of Dragon (not sure how helpful that is, issue 233 or so I think) Zombie who had it's skeleton animated basically.

Here Im hopelessly lost, I havent got a single issue of Dragon. I wouldn't at all mind seeing what you make though, send it to me through email when its done.

Also had several when I was trying to make my own Necromancy book, which got lost along the way (with all the ones that hit the market) A lightning conducting skeleton, a zombie that grows it's own weapons, a skeleton with a petrifying gaze attack, and a form of undead who were creatures who spent too much time on the Negative Material Plane and got all their life force sucked away.

Well, its hard getting started. I had been thinking about it for some while, and finally got some friends talked into helping out. Then the good Jason called on my Mail box, which is why its now going to be a published follow-up of Necromancers Legacy.
I actually think I have located all of the above mentioned undeads.
Lightning conducting skeleton: There was a post regarding a home-brewed Lightning Zombie in Creature Catalog. You might want to check out the Lightning Powered Grafts comming up later, they could give a little of the same spirit :)
Zombie that grows its own weapons: See the "Undeads" book. There is actually a Template, I think its the Risen, that allows a creature to grow its own bones into usable weapons.
Skeleton with a petrifying gaze: Hmmm, have you seen the Alabaster maiden in the original Necromancers Legacy? Undead with a gaze attack...

Last one I couldn't find. I normally develop monsters the other way around, thinking of some background information and description before I invent the abilities. Normally, I only create creatures that already have a place in the campaign or history, before I even considering their stats.

Also, a thought on spells, how about one that animates Outsiders as undead? As I recall, the first Necromancers Legacy (which I still haven't got a copy of has an undead Angel, so I don't think this is a far stretch. I'm not good with designing spells though so that one could be someone else's puppy.

Well, the Angel you are thinking of is the Crypt Angel, and its actually still an Outsider, it hasn't become undead. I myself think that being an Outsider prohibits you from being animated as undead, even though I know Upper_Krust has some undead deities template in his new book. An undead deity would, in my opinion, be a combination of Outsider & Undead, but I have still some difficulties getting around the concept of an outsider undead :)
 

Clay_More said:


Kind of makes me think of the Symbiote in Scarred Lands Creature Compendium 2 I think, the Symbiote that carried with it some ancient magical lore. Even though, I gather the one you are thinking of is a little bit more sinister.


Quite a bit worse (haven't got CC2 either -_-) a breath weapon that can do major harm to living creatures and possibly infect other undead with the same fungus.



I was actually working on a magical item, a huge, glass cylinder which could contain the life essence. The essence is extracted through a horrible, macabre ritual after which it is stored in alchemical liquids, which are stored in the huge cylinder. Undead creates can then be attached by rubber tubes and iron manacles to the cylinder, forcing the vile liquid into their veins and into their system. The undead would have some requirements before they could be affected though, they would need to be corporal of course, but would also need to be in relatively good shape and have their blood vessels and flesh intact.

This I like. >)


Here Im hopelessly lost, I havent got a single issue of Dragon. I wouldn't at all mind seeing what you make though, send it to me through email when its done.

Not a problem, I really just need to figure out constriction damage. (Haven't seen any tables for constriction based on creature size yet.)


Zombie that grows its own weapons: See the "Undeads" book. There is actually a Template, I think its the Risen, that allows a creature to grow its own bones into usable weapons.
Skeleton with a petrifying gaze: Hmmm, have you seen the Alabaster maiden in the original Necromancers Legacy? Undead with a gaze attack...

Ah, not in the least surprised about the first one, just got undead a few days ago (developed the template earlier) they DO have a better version after finally getting it read. And as said, haven't got a copy of the first necromancer's legacy yet, it's on my top 5 list though.

Last one I couldn't find. I normally develop monsters the other way around, thinking of some background information and description before I invent the abilities. Normally, I only create creatures that already have a place in the campaign or history, before I even considering their stats.

Well the last one definately has detail before power I think, they fit into a campaign I was working on for the whole WotC campaign contest.
Well, the Angel you are thinking of is the Crypt Angel, and its actually still an Outsider, it hasn't become undead. I myself think that being an Outsider prohibits you from being animated as undead, even though I know Upper_Krust has some undead deities template in his new book.

Hmm interesting, don't mind me, I have a habit of wanting to do very odd very bad things to angels like giving them ghoul templates or stranger. (Fits the campaign I am working on nowadays, just an odditiy of my own as well though) Also there is a spell in the Manual of the Planes that allows full ressurection of an outsider, figured Some evil cult out there HAD to come up with the opposite. >)
 

Well, I hope my buddy Krishnath sees this, he's got a firmer grasp of monster stats, he might know about how to increase constriction damage...

I actually use the concept of top 5 as well :) I got a few books out there I really want to get, just havent got the cash for em all. Im still waiting to buy MM 2, it has to wait for my next paycheck :)

Well, adding unusual templates to unusual creatures isn't always bad. I had alot of fun playing a small campaign with my players where they helped a village against a group of wolves that had somehow contracted Vampirism. The wolves, who normally stayed away from human, had worked themselves into a bloodfrenzy after someone had affected them with vampiric blood. Some pretty interesting battles there :)

I liked the Crypt Angel when I read about it. It is an angel that only appears in the midst of great battles, called forth by bloodshed and misery, an interesting concept by itself.
 

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