Hi guys,
I need a good ziggurat map. My players have entered into an ancient ziggurat to attempt an assault on the life of a black dragon. They do this, because the drow of Xen'Drik refuse to give them what they need unless they rid the countryside of a black winged menace.
They entered into a deserted, jungle choked village, where supposed 'dragon-men' (lizardfolk) lived, only to find it strangle deserted. The groups ranger/druid and barbarian/ranger scaled the ziggurat, only to be assaulted by 4 Clawfoot (it's amazing what a little detail, and some liberties by the GM can do to scare the bejesus out of 6th level PCs with 4 CR2 creatures
).
In the process of running away, they triggered a cunningly placed trap. The shifter barbarian/ranger ran into the entrance of the ziggurat, to grab his bow and set himself, when he vanished. The party Artificer noticed a weird glow coming from a small pin on the shifters cloak (a present to them from the drow... which they had no idea they received), and charged after him. Crowding through the entrance, they came face to face with a nightmare - a Dolgaunt!
We ended the session there, and I've now spent 6 days hunting for a good interior ziggurat map. I want to make this adventure interesting for these guys, and while I have in mind what I want in various sections - I don't have a map. Doh!
Any hints or tips where to look would be fantastic.
I need a good ziggurat map. My players have entered into an ancient ziggurat to attempt an assault on the life of a black dragon. They do this, because the drow of Xen'Drik refuse to give them what they need unless they rid the countryside of a black winged menace.
They entered into a deserted, jungle choked village, where supposed 'dragon-men' (lizardfolk) lived, only to find it strangle deserted. The groups ranger/druid and barbarian/ranger scaled the ziggurat, only to be assaulted by 4 Clawfoot (it's amazing what a little detail, and some liberties by the GM can do to scare the bejesus out of 6th level PCs with 4 CR2 creatures

In the process of running away, they triggered a cunningly placed trap. The shifter barbarian/ranger ran into the entrance of the ziggurat, to grab his bow and set himself, when he vanished. The party Artificer noticed a weird glow coming from a small pin on the shifters cloak (a present to them from the drow... which they had no idea they received), and charged after him. Crowding through the entrance, they came face to face with a nightmare - a Dolgaunt!
We ended the session there, and I've now spent 6 days hunting for a good interior ziggurat map. I want to make this adventure interesting for these guys, and while I have in mind what I want in various sections - I don't have a map. Doh!
Any hints or tips where to look would be fantastic.
