resistor, if you do the problem right, then order doesn't matter at all.
your chance of getting a 3 on a single roll is 1/216.
your chance of getting a 3 on
every roll is (1/216)^6
your chance of getting a 3
or 4 on a single roll is 4/216
your chance of getting a 3 or 4 on
every roll is (4/216)^6
And here's the important part:
The chance of your highest score being a 4 is simply the chance of getting all 3s and 4s
minus the chance of getting all 3s. (That is, you've got at least one 4).
That's just (4/216)^6 - (1/216)^6.
And conveniently, we can factor out the denominator to get (4^6-1^6)/(216^6).
The chance of your highest score being a 5 is the chance of getting all 3s, 4s, and 5s [(10/216)^6] minus the chance of getting all 3s and 4s. And so on. Eventually you get:
Code:
X Prob. that X is the highest Ability
3 (1^6)/(216)^6
4 (4^6 - 1^6)/(216)^6
5 (10^6 - 4^6)/(216)^6
6 (20^6 - 10^6)/(216)^6
7 (35^6 - 20^6)/(216)^6
8 (56^6 - 35^6)/(216)^6
9 (81^6 - 56^6)/(216)^6
10 (108^6 - 81^6)/(216)^6
11 (135^6 - 108^6)/(216)^6
12 (160^6 - 135^6)/(216)^6
13 (181^6 - 160^6)/(216)^6
14 (196^6 - 181^6)/(216)^6
15 (206^6 - 196^6)/(216)^6
16 (212^6 - 206^6)/(216)^6
17 (215^6 - 212^6)/(216)^6
18 (216^6 - 215^6)/(216)^6
Do the arithemetic, and you get the exact same numbers that Babomb came up with.