PugioilAudacio
First Post
I've finally decided to ask people's advice on what would be a good setting/system/adventure for my group. The reason I'm posting this is because I sense a dissatisfaction with our current games.
A little about my group:
NOTE: There are 2 games we play; one game is 1 DM +7 PC's (including me), the OTHER game is 1 DM(me) and 4 of the more mature PC's from the other game. I'm primarily looking for stuff for the game I DM.
1. They're not very good at role-playing. While I've tried to encourage it, they just don't seem to quite get it. (Maybe because they've never seen good role-players play.) I think any game we play would have to have a more directed form of role-playing - ie. They have to pursuade someone to tell them something - No real freestyle stuff.
2. Combat - Needs to have interesting elements. Not just - "You are surprised by a group of gnolls...etc." - somethig with specific and interesting goal(s) would probably be good.
3. Puzzles/challenges - they love them. Lots of these are good. Preferrably something that has depth and requires real thought - for at least some of the puzzles.
4. Something that will keep them interested, maybe cool abilities/character flaws, campaign settings, adventures....SOMETHING.
Anything that will keep them consistently interested in the game is what I'm really looking for. I don't care what setting/rules/adventure it is, just something that will work with these. Also, the role-playing thing can go either way, in-depth or not, it's not a huge criteria.
Thanks,
Pugio
A little about my group:
NOTE: There are 2 games we play; one game is 1 DM +7 PC's (including me), the OTHER game is 1 DM(me) and 4 of the more mature PC's from the other game. I'm primarily looking for stuff for the game I DM.
1. They're not very good at role-playing. While I've tried to encourage it, they just don't seem to quite get it. (Maybe because they've never seen good role-players play.) I think any game we play would have to have a more directed form of role-playing - ie. They have to pursuade someone to tell them something - No real freestyle stuff.
2. Combat - Needs to have interesting elements. Not just - "You are surprised by a group of gnolls...etc." - somethig with specific and interesting goal(s) would probably be good.
3. Puzzles/challenges - they love them. Lots of these are good. Preferrably something that has depth and requires real thought - for at least some of the puzzles.
4. Something that will keep them interested, maybe cool abilities/character flaws, campaign settings, adventures....SOMETHING.
Anything that will keep them consistently interested in the game is what I'm really looking for. I don't care what setting/rules/adventure it is, just something that will work with these. Also, the role-playing thing can go either way, in-depth or not, it's not a huge criteria.
Thanks,
Pugio
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