Lord Zardoz
Explorer
I do not want to screw my players over, so sooner or later they will probably get their hands on the notes from Koth. The thing is that I have not really had much success so far in the campaign with any non-mook NPC combatants. Also, I have not really used any magic users against my players. I think I can have a great deal of fun with Koth, and have a great chance to throw my players a curve ball. They know what I can do with mooks. Now they get to see what I can do with a decent magic user.
I want Koth to be as effective as I can make him. Keeping him alive is easy. Having him make life suitably difficult for the players is much more difficult.
Right now, I would say the trickiest decision is how to best use the Worg riders. I really want to take advantage of the mobility and mounted archery, but I also do not think I can get the best use out of my attempt to drop the roof on the players if I do not keep them inside the Barracks. Also, the players have no idea that there are Worg riders nearby.
END COMMUNICATION
I want Koth to be as effective as I can make him. Keeping him alive is easy. Having him make life suitably difficult for the players is much more difficult.
Right now, I would say the trickiest decision is how to best use the Worg riders. I really want to take advantage of the mobility and mounted archery, but I also do not think I can get the best use out of my attempt to drop the roof on the players if I do not keep them inside the Barracks. Also, the players have no idea that there are Worg riders nearby.
END COMMUNICATION