Need an alternative assassin-type

RichGreen

Adventurer
Hi,

One of the players in my Pirates of the Caribbean/Skull & Bones campaign (http://www.enworld.org/showthread.php?t=176858) wants to take the Assassin PrC but this doesn't seem a good fit for the setting. For a start, the class gets spells and secondly seems too D&D to me! I've had a look at the base assassin class in Swashbuckling Adventures and it's OK but seems underpowered at the lower levels compared to the DMG version.

Can anyone think of any alternatives? I have most WotC books.

Cheers


Richard
 

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The Book of 9 Swords has a discipline that handles assassins pretty well. I think it's called shadowhand...

He could multi-class into swordsage and start picking up manuevers from it. Some of them would come in pretty handy on a ship.
 

Librum Equitis Compiled (by EN Publishing) has a nonmagical assassin prc based on Khali worshipping nobles. Could be modified slightly and mostly non-mechanically to fit the flavor of the Carribean.
 


I had re-tooled the Thayan Slaver PRC to be spell free... and the class would be a very good fit for a piratical campaign, assuming you remove the Forgotten Realms references and essentially just call it the "Slaver".

Overall the class is quite similar to an assassin type character, albeit with the focus on non-lethal types of attacks rather than a killing focus (bad business to kill prospective or current slaves). The class can be accessed from my signature below.
 




Thanks for all the suggestions! I think the CityWorks class fits the bill, but I've also had a look at the Avenging Executioner in Complete Scoundrel.

Cheers


Richard
 

RichGreen said:
One of the players in my Pirates of the Caribbean/Skull & Bones campaign (http://www.enworld.org/showthread.php?t=176858) wants to take the Assassin PrC but this doesn't seem a good fit for the setting. For a start, the class gets spells and secondly seems too D&D to me!
Man, no kidding. D&D has such a weird history of grafting spellcasting onto classes that don't really warrant it, flavor wise. I swear that to this day I don't get what Gygax was thinking with the Ranger. Actually, I wouldn't even have based the Cleric's divine powers on a spell system, but that's dragging this thread way off topic.
 

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