Satyrn
First Post
1) Yes, in that I agree that I should have had the witch interact with them sooner. However, I wanted to give them the chance to also take the option of killing the witch without talking to her.
Maybe next time, give her an Igor, some slovenly, dim witted butler for them to talk to first, while she's off busy elsewhere. Someone else they can talk to to gain more, real info. From him they can about everything, and then choose what to do about the witch. Or they can just slaughter him if they so choose.
I've been writing up a large dungeon, and one of the things I'm most eager to see in action are the various transitions I've created to signal to the players "oh hey, this isn't just killing everything right now." Your situation reminds me of the Lich's level, the entrance guarded by skeletons. And because the PCs could still be really low level when they get there, I realized I had to make it really clear that this area is for talking, not fighting. As such, the skeleton guards are called off or the PCs are welcomed in by the spectral voiceof the lich. There then remains a bit of map for them to explore before meeting the lich, but I hope I've provided space for options and a clear signal that fighting is not the default choice as it was on the floor below.