kengar said:
For such a young group, leave the dragon as is and maybe boost its HP a bit (closer to max hp for HD instead of avg) to keep it from dying too fast (everyone gets a shot or two in). IMHO. YMMV, etc. etc.
Good idea, Kengar. Thanks.
Honestly, that's the one thing I do fudge once in while. If the encounter is just going too easy on the party, I add a few h.p. to the villain(s). Nothing more boring than a combat where a couple of fighers hit the beast and it's all over.... And if the combat is too hard on the party, I usually have 0 h.p. = death for the enemy.
But when the party does something stupid, well, I try to make it a lesson for the future--explaining what they might have done differently, etc. I treat the players (at this age level) as "learning to play the game" even though some of them have been playing for over a year. I do give hints to this group I would never give to a group of older players.
The alchemist fire trap in
Forge of Fury was quite nasty, but everyone survived (although the druid's animal companion wolf almost bit it; I think he got to -8 h.p.). The Bar/Pal just said "I walk up and open the door." I said o.k., everyone place yourselves on the map exactly where you are. (That alone was a big hint that they missed

). Then I asked everyone--"what
exactly are you doing?" (big hint #2) Two of the players moved
into the trap's range--d'oh!

They have been a lot more cautious around doors since then.
