Need campaign setting for Dungeon Crawl Classic

MrHemlocks

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I recently starting running a Dungeon Crawl Classic group. The game is great but for one thing...needs a campaign setting for it. What neutral fantasy settings are you guys using either for DCC of other rpgs? I really do not want to spend the $90.00, on drivthrurpg, for pdfs of Areath campaign setting for Dungeon Cralw Classic. And besides those pdfs were made for the 3.5 crowd. So they are full of D&D material.
 

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I made up my own. I started small with a town name and just slowly expanded when needed. DCC is all about the small scale anyway as they emphasis no one travels far from their home. So, what is in other countries is not that important.
 

Have you tried "Lord of the Rings"?

Seriously. It has its own game system attached to it, plus a MMO you can steal from liberally; you can't get much more 'fantasy neutral' than the grandaddy that kicked off D&D.
 

I've got the "Gazetteer of the Known Realms" - aka the World of Aereth (both in print and PDF) and it is worth every penny I paid for it. It comes with a ton of maps, a Gazetteer, a GM's Guide, and two very good DCC adventures.

The Gazetteer is 100% game system agnostic.

I don't have the DCC RPG yet, but in looking at the GM Guide for the World of Aereth, there is only about 30% of it that is 3.5-specific (ignoring the listing of the domains for the pantheon, there are 25 pages of monsters, and 20 pages of feats, spells, and magic items in a ~ 135 page GM Guide).

The maps are well-done - nothing too fancy, but very well done. The one down-side (or upside, depending upon your bent) is that they are not hex-mapped. No big deal for me since I just print out a hex grid onto clear plastic and overlay as needed since there are separate maps for the players that are less detailed).

The single most important part of the GM Guide is the instructions for creating 0-level PCs, so even back then they were thinking about the funnel.

Second most important part of the GM Guide is the adventure path suggestion - they provide 5 different suggestions for how to link all of the DCC adventures published up to that point into a coherent adventure path.

Some people don't like the campaign setting because it is too "generic." I consider that to be its strongest point of all - it has enough detail to flesh out somethings, but not enough to crimp a GM's style. This is what the original World of Greyhawk Folio was like.
 

I don't have the DCC RPG yet, but in looking at the GM Guide for the World of Aereth, there is only about 30% of it that is 3.5-specific (ignoring the listing of the domains for the pantheon, there are 25 pages of monsters, and 20 pages of feats, spells, and magic items in a ~ 135 page GM Guide).
The monsters are quite easy to convert to DCC RPG even on the fly, so that's another 25 pages of good stuff you can use.

Settings I recommend are Wilderlands of High Fantasy, Scarred Lands, Arduin, Blackmoor (or its free cousin Blackmarsh). Feel free to use whatever you like, even if it's not system neutral. You can easily convert magic items, monsters, npcs from d20 and OSR products and ignore the rest of the crunch. There are a few DCC settings in the work too, like Tales from the Fallen Empire, Old Isle and a revamped Aereth, but you'll have to wait a bit to see them.
 

I think the Wilderlands would be good..cheap PDFs from JG out there.

But I think I would try my hand at Tekumel or Barsoom for DCC.
 

Hiya.

I'm using the "Fighting Fantasy" world (the one for the Fighting Fantasy choose your own adventure books like Deathtrap Dungeon, and The Warlock of Firetop Mountain). The world is actually called "Titan". I have the original 'pocket sized' book as well as the 'full size' remake/print made by Cubicle 7 Entertainment.

The biggest bonus to using this world is that it has a very "old-school fantasy world" feeling...with a distinctive taste of Warhammer Fantasy...and that it's written in Ye Olde Ways. What I mean is you will find a description of a forest that is 5 or 6 sentences long. That's it. Not a page that goes into specific details. Not 'extras' that take up space (new 'classes', spells, abilities, etc.). Just raw, uncut, pure creative description that you, the DM, use to make it your own.

^_^

Paul L. Ming
 

Hyperborea from the rpg "Astonishing Swordsmen and Sorcerers of Hyperborea" would be a good fit.

For something a little stranger one could easily convert Carcosa for LotfP, which is described as a "weird Science Fiction Fantasy Horror setting".
 

Hiya. I'm using the "Fighting Fantasy" world (the one for the Fighting Fantasy choose your own adventure books like Deathtrap Dungeon, and The Warlock of Firetop Mountain). The world is actually called "Titan". I have the original 'pocket sized' book as well as the 'full size' remake/print made by Cubicle 7 Entertainment.
I found this: http://shop.cubicle7store.com/epage...ectPath=/Shops/es113347_shop/Products/CB77003 Which appears to be the print product, but searching for a PDF seller hasn't turned up anything..
 

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