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Gwy, you were given some great thoughts by StreamOfTheSky in the previous page. Didn't you read them? Here it is again for you.

Beguiler practically does everything you want all on its own, so you probably want that on one side. For gestalt combos:

Beguiler//Factotum: Very strong int-synergy, has trouble just pushing out damage when needed, but with your party sounds like that's covered fine. Limit yourself to one extra standard action per turn, or the DM WILL likely kill your character off...

Beguiler//Warblade: Not as much int-synergy, but still a lot, and much beefier combat stats (full BAB, d12 HD, good fort saves) at the expense of every skill as a class skill and some other utility. Maneuvers give you powerful melee options, though you can't use most of them while casting. This is probably the most solid choice all-round.

Beguiler//Duskblade: d8 HD, full BAB, good fort save, pretty solid overall. Also int-based casting and can cast in armor. You can't use spellcasting from both the same round (barring quickened spells), but duskblade's normally limited spell list covers much of the stuff Beguiler is missing, and has a NASTY full attack. I'd need to check, but you could probably use Quick Cast on beguiler spells, which would be very powerful if so.

The Beguiler and Duskblade are in the PHB2. The Factotum can be found in Dungeonscape.

Remember, doing damage isn't the main reason why spellcasters are so powerful. Controlling the battlefield and preventing opponents' actions is a much stronger option.
 

yes i read them, and they are great but i'd like to hear some other ideas as well. I ask my Dm and she says as long as i don't pull a Pun-Pun im fine. this leads to the other point that things like trackless step, while flavorful and useful in thought, aren't practical when the DM decides that at level 22 Lolth sends a elite group of crazed draegloths and their still hot but oh so tainted evil mothers to force us to come down to a drow city or be torn to shreds while we're in the middle of raiding a dungeon.
 


So, I know we've diverted some from the OP, is....

I want good stealth, spontaneous arcane casting, and the ability to wear good light armor.

...still what you are going for?

If so, let's break it down.

Stealth options in base classes:
-Rogue (By skills)
-Beguiler (By skills and spells)
-Tailored Cleric (By spells)
-Tailored Wizard (By spells)
-Tailered Sorcerer (By spells)
-Scout (By skills and class abilities)
-Warlock (By invocations)
-Factotum (By skills and spells)

Spontanious Arcane Casting:
-Sorcerer
-Bard
-Beguiler
-Warmage
-Dread Necromancer
-Warlock

...And many, many classes can wear good light armor.


And so, from this list (and anyone else feel free to add more options), what appears to be an ideal combo?

Factotum lends itself well to any build based upon the use of Inspiriation Points are mostly Free actions. Having the full Wizard spell list to choose from, up to levle 7, is really useful. Also, having "All skills in the skill list" allows for skills like Iaijitsu Focus and Lucid Dreaming, if your DM will allow. Brains Over Brawn is like getting extra points to your stats at level 3. 2 standard actions a round at level 8. Choose to simply not die once a day at level 13. Int. is the primary stat. Gets light armor.

Beguiler has both skills and spells, plus some deception-flavored class abilities. The appeal of going Beguiler level 20 is the ability to overcome SR, bit if Factotum is the other side, you can do that at level 11. This allows for the Beguiler side to PrC or multiclass if you want without losing it's sexiness. Int. is the primary stat.

Psion is much like a spontatious Arcane caster, except for the Arcane part. Many, many cool powers. Some really good feats become accessable. Access to a familar better than familiars. No spell failure with armor. Int. is the primary stat.

So Factotum//Beguiler or Factotum//Psion will do cool things each round, while Beguiler//Psion will have a wide variety of possible things to do any given round.


Another set to consider...

Warlock has those really reliably available invocations. Endless access to your power. Cha. based. Can wear light armor.

Sorcerer has the spontaious casting, you can cherry pick spells for versatility. Cha. based. You will have arcane spell risks with armor though.

Bard gives you the spontanious arcane casting, Cha. stat and the light armor. You can't be quiet when using your spells though.

so Warlock//Sorcerer will grant you a variety of options, Warlock//Bard seems thematically messed up but could accomplish what you're trying for, and Sorcerer//Bard gives you a wide variety of spell options.

I personaly would select an option from the Int. combo, for better skills, no risk of arcane spell failure, and the "every skill is a class skill" list.
 
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she doesn't do it all the time, usually just to introduce someone, she's apparently made like 110 random important encounters and we've only had like 17 of them, mind you they usually are ment to introduce new thing when the story get boring and i come across another bag of holding... one time i had like 28 of them and used them to hide the bodies to sell on the black market...

anyway i want skills that will be useful all the time, also did i hear i had to feint to use the beguilers ignore SR ability???

ALSO METHINKS I YEARN TO BE A AVENGER.
 

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