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Need feedback on these feats ( Overpowered Vrs. Underpowered)

Sidran

First Post
                       Acute observation
You have a natural instinct that other’s lack, over the years this has led to an acute ability to pick up on things that seem out of place, or missing without really focusing on the task.
Prerequisites: Int +15, must be taken at 1st level.
Benefits: A character who merely glances at an area within five feet of an object that is out of place or not consistent with a room automatically receives an observation check. In addition they receive +2 to an observation check gained by this feat. A character with this feat gains this observation check freely to show his ability to notice a clue as if he were actually looking for the inconsistency.

                     Faculty of Observation
While not a natural talent at picking up on things that are out of place, or disturbed you are able to notice things without focusing on them noticeably.
Prerequisites: Int +13
Benefits: A character takes this feat receives a +4 to their observation check when trying to notice things that seem out of place. This includes things such as a missing button, an misplaced earring, feminine scents on a males garment, or other more distinct observations.
Special: this feat may be taken multiple times, each time this feat is taken the character receives, and additional +2 to his observation check

                     Sense Acoustics
Your character is adept at noticing minute vibrations, strange sounds, or other audible clues.
Prerequisites: Listen +4 ranks
Benefits: Characters who take this feat can automatically sense the general location of subjects within 60 feet that are in contact with the ground. In addition a character gains +2 to observation checks when trying to notice clues having to do with an audible component.

                       Dare Devil
You are good at taking risks , and even better at surviving them
Prerequisites: Dex 13+
Benefits: All DC rolls a character is required to roll receive a -2 for tasks, or feats that are particularly dangerous. In addition a character with this feat may ignore one critical failure roll per day.

                     Danger Sense
You have a sixth sense that warns you when danger is approaching.
Prerequisites: Int 13+
Benefits: When a character becomes the target of an ambush, mugging or any situation in which he may be caught flat footed he receives a + 2 circumstance bonus when rolling a listen, search, or spot check. In addition he receives a + 1 circumstance bonus to his reflex save.

                     Improved danger sense
Through focus, and training you have learned to trust the premonitions of your sixth sense.
Prerequisites: Int 13+, Danger Sense
Benefits: A character with this feat cannot be caught flat footed. He may still be flanked at a +2 to listen, and spot checks. Also he has a chance of detecting someone who is shadowing him (DC 17).
 
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Is observation check a spot check or is there a difference?

How is fast learner different from skill focus?

I'd stick with current bonus names instead of creating new ones. For instance the perception bonus is a circumstance bonus.
 

Circumstance bonus is what was meant ( Just using older notes)

Same thing with fast learner ( not supposed to be here)


Observation is a new skill

Find it and post it here
 

Observation (Int)
Use this skill to make Insightful observations about a variety of minuscule things that can come together to form the basis of a hunch. Things that can be noticed are the state of a subjects clothes, lingering smells, a subjects level of nervousness.

Check: The Insightful Observation skill is mainly used to detect minuscule things that are unusual about a single person. Specifically mud on shoes, mismatched gloves, missing buttons, and other such things that may give a clue as to the perpetrator of the current case. This skill replaces Spot when trying to determine if a character is in disguise. ( See the Disguise skill in the PHB)

By succeeding at a skill check (DC 10) and the character spending time observing a subject can determine the nature of the subject, whether he/ she is out of place, whether the subject is calm, or nervous. With a successful skill check (DC 15) the character can tell what type of occupation a subject has. Obvious occupations such as Sailor, Miners, lamplighters, Musicians, and others that leave obvious signs on the subjects hands do not require a second check and require only the successful skill check (DC 10) other more obscure jobs require the check (DC 15) to gain any knowledge about the subjects line of work.

If you want to try for a specific observation ( Is Professor Darrin's coat button missing, or Does Mrs. Carfax have mud on her clothes or shoes.) the DC is 15 to 25 or higher.

Retry: Yes but each time a character makes an observation the chance of the characters attentions being noticed by the subject grows higher.
 

i dont really have an opinion abot most of these..i wouldnt waste a feat on any of them, but sense acoustics is overpowering. at least if a person or creature, counts as a moving object. i would make it more likr the scent ability, meaning you know something is there youre just not exactly sure where it is. JMO though.
 

I think your observation skill should be covered by a combination of Sense Motive (when relating to people) and Search (when considering an area). I'd be inclined to stick to (and make use of) those existing skills.

Acute Observation seems a little like the elvish ability to notice secret doors and stuff that they merely walk past.

Faculty of Observation breaks the rule that most feats do NOT stack. I think this one shouldn't either. In fact, it probably shouldn't be there at all, since it is just skill focus in a skill really.

Sense Acoustics is far too powerful. Basically it gives the tremorsense ability for free to rangers/rogues/monks at 1st level... who need worry about being in the dark or being blind?

Danger Sense does too much, and is available too early. Especially the improved version as it is akin to making the "Uncanny Dodge" class ability available as a feat. Also, it should be Wis rather than Int, since Wis is the "intuition" attribute.

Daredevil, similarly, rolls two things into one. The "dark ones own luck" feat (and others with similar names) allow the (powerful) ability to reroll a failure. Perhaps it would be better to give +1 to any skill checks when failure involves great danger. It would see lots of use, so only +1 seems a fair amount.

Cheers
 

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