Acute observation
You have a natural instinct that other’s lack, over the years this has led to an acute ability to pick up on things that seem out of place, or missing without really focusing on the task.
Prerequisites: Int +15, must be taken at 1st level.
Benefits: A character who merely glances at an area within five feet of an object that is out of place or not consistent with a room automatically receives an observation check. In addition they receive +2 to an observation check gained by this feat. A character with this feat gains this observation check freely to show his ability to notice a clue as if he were actually looking for the inconsistency.
Faculty of Observation
While not a natural talent at picking up on things that are out of place, or disturbed you are able to notice things without focusing on them noticeably.
Prerequisites: Int +13
Benefits: A character takes this feat receives a +4 to their observation check when trying to notice things that seem out of place. This includes things such as a missing button, an misplaced earring, feminine scents on a males garment, or other more distinct observations.
Special: this feat may be taken multiple times, each time this feat is taken the character receives, and additional +2 to his observation check
Sense Acoustics
Your character is adept at noticing minute vibrations, strange sounds, or other audible clues.
Prerequisites: Listen +4 ranks
Benefits: Characters who take this feat can automatically sense the general location of subjects within 60 feet that are in contact with the ground. In addition a character gains +2 to observation checks when trying to notice clues having to do with an audible component.
Dare Devil
You are good at taking risks , and even better at surviving them
Prerequisites: Dex 13+
Benefits: All DC rolls a character is required to roll receive a -2 for tasks, or feats that are particularly dangerous. In addition a character with this feat may ignore one critical failure roll per day.
Danger Sense
You have a sixth sense that warns you when danger is approaching.
Prerequisites: Int 13+
Benefits: When a character becomes the target of an ambush, mugging or any situation in which he may be caught flat footed he receives a + 2 circumstance bonus when rolling a listen, search, or spot check. In addition he receives a + 1 circumstance bonus to his reflex save.
Improved danger sense
Through focus, and training you have learned to trust the premonitions of your sixth sense.
Prerequisites: Int 13+, Danger Sense
Benefits: A character with this feat cannot be caught flat footed. He may still be flanked at a +2 to listen, and spot checks. Also he has a chance of detecting someone who is shadowing him (DC 17).
You have a natural instinct that other’s lack, over the years this has led to an acute ability to pick up on things that seem out of place, or missing without really focusing on the task.
Prerequisites: Int +15, must be taken at 1st level.
Benefits: A character who merely glances at an area within five feet of an object that is out of place or not consistent with a room automatically receives an observation check. In addition they receive +2 to an observation check gained by this feat. A character with this feat gains this observation check freely to show his ability to notice a clue as if he were actually looking for the inconsistency.
Faculty of Observation
While not a natural talent at picking up on things that are out of place, or disturbed you are able to notice things without focusing on them noticeably.
Prerequisites: Int +13
Benefits: A character takes this feat receives a +4 to their observation check when trying to notice things that seem out of place. This includes things such as a missing button, an misplaced earring, feminine scents on a males garment, or other more distinct observations.
Special: this feat may be taken multiple times, each time this feat is taken the character receives, and additional +2 to his observation check
Sense Acoustics
Your character is adept at noticing minute vibrations, strange sounds, or other audible clues.
Prerequisites: Listen +4 ranks
Benefits: Characters who take this feat can automatically sense the general location of subjects within 60 feet that are in contact with the ground. In addition a character gains +2 to observation checks when trying to notice clues having to do with an audible component.
Dare Devil
You are good at taking risks , and even better at surviving them
Prerequisites: Dex 13+
Benefits: All DC rolls a character is required to roll receive a -2 for tasks, or feats that are particularly dangerous. In addition a character with this feat may ignore one critical failure roll per day.
Danger Sense
You have a sixth sense that warns you when danger is approaching.
Prerequisites: Int 13+
Benefits: When a character becomes the target of an ambush, mugging or any situation in which he may be caught flat footed he receives a + 2 circumstance bonus when rolling a listen, search, or spot check. In addition he receives a + 1 circumstance bonus to his reflex save.
Improved danger sense
Through focus, and training you have learned to trust the premonitions of your sixth sense.
Prerequisites: Int 13+, Danger Sense
Benefits: A character with this feat cannot be caught flat footed. He may still be flanked at a +2 to listen, and spot checks. Also he has a chance of detecting someone who is shadowing him (DC 17).
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