Gnome
First Post
My creativity seems to be on vacation right now, so I'm going to attempt to tap into everyone else's.
Right now I am running a campaign in a "Gilligan's Island" kind of setting: it's on a remote island in the Realms where a slaver ship got marooned some 40 years ago, and the survivors formed two opposing camps on opposite ends of the island.
The big wildcard in the setting that I haven't used much is that the island is largely covered by a magical jungle home to a lot of magically-altered creatures and powerful fey creatures. I haven't given much in the way of specifics about the fey yet, and are mainly there to be terribly mysterious at this point.
Anyway, the party is 10th-level at this point ... any good ideas on what fey creatures to use, and plot ideas for powerful mysterious few that perhaps aren't crazy about these "newcomers" on their special island (I'm thinking that it is special to the fey in some way - maybe a hub of fey pathways, or a portal to a fey plane, etc.).
Thanks in advance for any suggestions or inspiration!

The big wildcard in the setting that I haven't used much is that the island is largely covered by a magical jungle home to a lot of magically-altered creatures and powerful fey creatures. I haven't given much in the way of specifics about the fey yet, and are mainly there to be terribly mysterious at this point.

Anyway, the party is 10th-level at this point ... any good ideas on what fey creatures to use, and plot ideas for powerful mysterious few that perhaps aren't crazy about these "newcomers" on their special island (I'm thinking that it is special to the fey in some way - maybe a hub of fey pathways, or a portal to a fey plane, etc.).
Thanks in advance for any suggestions or inspiration!