Dandu
First Post
What? No, just... no. The game of Dungeons and Dragons, 3.5e does not work that way. This is mathematically demonstratable should you doubt me. Power attack optimization and charging is the best way to increase DPS. TWF is horrible for this purpose.Two-weapon is the fastest way to accelerate your potential full attack damage. Especially if you dual wield your specialized weapon.
Might I introduce you to the Fighter's Handbook?
Except... they don't.Spring attack is taken so you can pick up the bounding feats that let you full attack with spring attack.
Bounding Assault
Rapid BlitzBounding Assault
[General]
You can move and attack with superior speed and power.
Prerequisite: Dodge, Mobility, Spring Attack, DEX 13, base attack bonus +12
Required for: Rapid Blitz
Benefit: When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a -5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.
Rulebook: Players handbook II (p. 75)
Edition: Supplementals (3.5)
Rapid Blitz
[General]
You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.
Prerequisite: Bounding Assault, Dodge, Mobility, Spring Attack, DEX 13, base attack bonus +18
Benefit: You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a third attack with a -10 penalty.
Rulebook: Players handbook II (p. 82)
Edition: Supplementals (3.5)
A creature gets +4 to a trip/grapple/bull rush check for every size category above medium. Monsters also tend to have a lot of strength anyways, making opposed combat maneuver checks based on strength a pain.Without knowledge of the usual monster mix I'm assuming that they at least occasionally fight opponents that are disarmable/trippable.
As for disarming, a lot of monsters use natural weapons.
Stinking Cloud has a range of over a hundred feet. Think about that.Range weapon specialists don't need to worry so much about Con
Good optimization can salvage almost anything. Doesn't mean what is being salvaged is any good. I can make a great monk if pressed to it - doesn't make the class any good.or even str if they have the right feats.
(Sorry Danny.)
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