I've been going over the class, but I'm still not convinced it's that good.Occult Slayer is a GOOD idea.
That was more easy than imagined. My DM actually used Expert for the first two levels, but (using ETools) forgot to assign the class skills.... Which effectively doubles my skill pool for the expert levels.Can I suggest approaching your DM about 2 things.
1. Say you have been reading about flint fireforge and his history states that he was working for his dad BEFORE adventuring so it doesn't make snse how he is a fighter BEFORE he is an expert. See what he says... you might get more crafting skills.
The DM already gave him a +1 handaxe. (the axe he got from his brother)2. Point out that in your research for the character in 2nd ed you could throw hand axes, in the stories he has thrown a hand axe, in lord of the rings gimble throws a hand axe, his hand axe in his 2nd ed stat block specifies THROWN. But in 3.5 stupidly hand axes CANNOT be thrown, because they invented the 'throwing axe'. So to adhere to the character it would make sense to swap them even tho throwing axe has a worst critical chance.
From an optimisation stand point you can get POWER THROW from complete adventurer to get str to hit for throwing weapons. Between power throw and improved initiative you need for occult slayer you should get a free attack gimble style when he axes gandalf the white in the forrest before even the elf can react.
Also with the occult slayers 2nd level ready ability and a thrown weapon it will be easy for you to disrupt casters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.