Bob Aberton
First Post
Just what the title says. I have an idea for a very cool, very creepy adventure. I just need help fleshing it out.
The PCs are trapped in an abandoned asylum on an island. Long ago, ti was a working asylum. However, the catch is, the directot himself was insane, a delusional paranoid schizophrenic, but he hid it well. Anyway, one day he went totally insane and locked himself in the asylum.
He's still there. Now the PCs, somehow, have gottne trapped inside the asylum (insert plot hook here). They have to get out. The trick here is, while in the asylum, they are slowly going insane themselves. They can't be sure whether what they see is a hallucination or real, and what are those voices in their heads, telling them things?
They lose a point of Wisdom every time they rest inside the asylum. When they reach Wisdom 0, they become totally insane (possibly transforming into an allip?). Thier goal is to get a floor plan of the asylum, telling them where the exit is. But the Voices say that their friends are going to betray them. The Voices say that their friends must be killed. The Voices....you get the idea.
Anyway, I want this to be light on combat, heavy on roleplaying. Suggestions?
The PCs are trapped in an abandoned asylum on an island. Long ago, ti was a working asylum. However, the catch is, the directot himself was insane, a delusional paranoid schizophrenic, but he hid it well. Anyway, one day he went totally insane and locked himself in the asylum.
He's still there. Now the PCs, somehow, have gottne trapped inside the asylum (insert plot hook here). They have to get out. The trick here is, while in the asylum, they are slowly going insane themselves. They can't be sure whether what they see is a hallucination or real, and what are those voices in their heads, telling them things?
They lose a point of Wisdom every time they rest inside the asylum. When they reach Wisdom 0, they become totally insane (possibly transforming into an allip?). Thier goal is to get a floor plan of the asylum, telling them where the exit is. But the Voices say that their friends are going to betray them. The Voices say that their friends must be killed. The Voices....you get the idea.
Anyway, I want this to be light on combat, heavy on roleplaying. Suggestions?