Piratecat said:So how do you do it?![]()
Oni said:Another thought, if there is a cleric that can cast commune, you might be able to greatly narrow down the search area. Take a map of the area, doesn't have to be detailed, or exact, just basically correct. Draw a line down the center, point to one side, "is the tower we seek in this area?" If the answer is no draw a line dividing the other half in half again the other way (if yes, the same half) and ask again. then divide that sector down and ask again. If I haven't completely screwed up my math this would narrow the search area down to approximately 32 sq miles. In an area that small, a few control weather spells would do the trick. And of course a second casting of commune would pretty much put you on top of it, though I wouldn't bug my diety twice in one day, but thats just me.
Oni said:(What the heck, why in the world is this a lower level spell for wizards than druids)
hong said:
Depending on the cleric's caster level, I put it at roughly 64 to 100 sq miles, but that's just 8-10 miles on a side. It'll be interesting to see if the protection against divination also extends to stopping deities knowing where the tower is.
Oni said:So just ask around about the glowy spot out in the wastelands.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.