Piratecat
Sesquipedalian
There are a few brilliant suggestions here that we didn't think of. Unfortunately, Sagiro rolled his eyes when I previously suggested the "divide the map and use commune" idea; we had used this technique in my game once, and no one was especially happy with the "feel" of the result. That's unfortunate, because it would be really effective!
And yeah, VB, we thought of the rope.
This is for Sagiro's game. We're cleric-heavy and have access to a 11th lvl wizard, but can't depend on any NPC allies. It's going to be interesting. The tower was originally designed to hide ultra-evil diviners from evil diviners, so we expect it to be hard to pin down magically. My plan had been to go find the Domino's Pizza delivery guy and ask him which spot in the trackless wilderness he delivered pizza to. Turns out that I'm spouting anachronisms; who knew? *grin* I think tracking down their support network (if any, as they may use magic to supply themselves) is the best idea. I really like the idea of divining their garbage, if I can figure out a way to do so.
And yeah, VB, we thought of the rope.

This is for Sagiro's game. We're cleric-heavy and have access to a 11th lvl wizard, but can't depend on any NPC allies. It's going to be interesting. The tower was originally designed to hide ultra-evil diviners from evil diviners, so we expect it to be hard to pin down magically. My plan had been to go find the Domino's Pizza delivery guy and ask him which spot in the trackless wilderness he delivered pizza to. Turns out that I'm spouting anachronisms; who knew? *grin* I think tracking down their support network (if any, as they may use magic to supply themselves) is the best idea. I really like the idea of divining their garbage, if I can figure out a way to do so.