Need help! How would YOU find an invisible tower?


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Don´t know if anyone already said already, but here it goes:

-Make a map of the zone (better if is a very big one). Draw a line that divides it in two parts, east and west.

-Cast Commune. Ask: Is the tower (or "a large acumulation of magic items and spellcasters" or whatever you could think to avoid the divination wards) in the east part?

-If yes, divide the east part in two parts, north and south. If no, divide the west part. Repeat with next question.

With caster level 12, you should be able to divide the area by 2^12 (4096), and if you do the trick twice, by 16777216.
 
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Someone said:
Don´t know if anyone already said already, but here it goes:

-Make a map of the zone (better if is a very big one). Draw a line that divides it in two parts, east and west.

-Cast Commune. Ask: Is the tower (or "a large acumulation of magic items and spellcasters" or whatever you could think to avoid the divination wards) in the east part?

-If yes, divide the east part in two parts, north and south. If no, divide the west part. Repeat with next question.

With caster level 12, you should be able to divide the area by 2^12 (4096), and if you do the trick twice, by 16777216.


Already suggested, and rejected.


I see I'm not the font of originality I had hoped. :P

Such is life, I suppose.
 

Piratecat said:
Okay, posit this:

You're in a 500 by 500 mile wasteland, approximately 250,000 square miles of uninhabited terrain. You have a 12th lvl party with no druids and no local support from villages nearby. Somewhere in all that space, there is an invisible tower of evil clerics and wizards that has shielded itself from divination for hundreds of years. And you need to find it as quickly as possible.

So how do you do it? :D


A few people have written close to what I am about to write... I think is is still original enough to spell out.

If possible through divination of supply trains or minions narrow down the location of the tower.

(there may be smaller outlying towers/plinths/posts with simpler divination blocks that overlap the the main towers blocks so as to make the null-divination zone much larger then the main tower's alone could provide... what I would do at the very least)

If/when one gets it down to a 30 - 10 mile sq area wait for a natural dust up, control weather, add water and start walking.

4d12 hr duration, centered on caster with a 4-mile diameter. Caster makes weather change and starts search pattern

(if DM allows movement... spell is nebulous on the point of whether the weather follows caster, stays on point of original changes, stops first point and starts on new, or allows for multiple changes in AoE at multiple points for the duration)

of suspect area. Invis tower must/should have dust protection... dust sticks to most everything for a little while at least (no good to hide a tower invisibly if one must dust it every few days). Though if one adds moisture, kneads for 4 to 12 hours one may have something not expected to creep up to often in a wasteland... caked on baked on dusted crust dun colored invis tower... hopefully within line of sight.


RCH
Vermont
 

Scrying Question

At least 4 people here have suggested scrying for various clues: rubbish, absence of terrain, etc. All very clever ideas, except for one thing...

Scrying only works against creatures, not against objects or places. Is anyone playing RAW or is this a standard houserule to allow scrying to do more than that?
 


We don't use such a house rule, so scrying is out for us... and clairvoyance requires us to already know the location. Mind you, we may get waylaid en route and not even get close, but it's best to be prepared.

Angcuru, as far as we know they're isolated. We may be mistaken, which would help immensely, but I'm not counting on it.


Thanks, everyone! The BBQ is ordered, and we're heading off to game. Wish us luck. :D
 
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This is a tricky one.

Party heavy on clerics, you say?

Do what all religious people do in times of crisis like this:

Pray for a sign.

:D

Seriously. A lot of people seem to think that just because clerics get spells from their god, the diety never aids them in simpler, more subtle fashions. But if a cleric is truly a favored servent, it wouldn't be unusual for that god to reveal things to him in subtle ways, like through a falling leaf or a flock of birds or some other omen. Or, you could try something like what Gideon (of biblical fame) did; he asked God for a sign by setting a fleece on the ground and going to sleep. In the morning, the ground had dew on it, but the fleece was bone dry.

I'm not going to promise this will work, of course, but it might, and no one seemed to have suggested it yet.

Edit: Damnit, too late by a hair.
 
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Re: Scrying Question

dravot said:
Scrying only works against creatures, not against objects or places.

Note that I said divination and scrying, not just scrying. A carefully done Augury, or Find the Path may bring good results.

But, if you're really into scrying, and want to find a rubbish heap, scry for rot grubs or otyughs....
 

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