Basically, Instead of using the weapon's range increment to determine hit chance, I wanted to use a fixed distance and implement the size modifiers instead.
However, if I trust my improvised calculation, A Medium target would be Small at 10 ft, Tiny at 20 ft, Diminutive at 40 ft and Fine at 80 ft.
Is this really how the perceived size at range would turn out in real life? Because you'd need a lot of Hit bonuses + Dex bonuses to even out the -8 to hit from a 100 ft shot.
Heck, you'd have to land a natural 20 just to hurt a guy in Full Plate.
However, if I trust my improvised calculation, A Medium target would be Small at 10 ft, Tiny at 20 ft, Diminutive at 40 ft and Fine at 80 ft.
Is this really how the perceived size at range would turn out in real life? Because you'd need a lot of Hit bonuses + Dex bonuses to even out the -8 to hit from a 100 ft shot.
Heck, you'd have to land a natural 20 just to hurt a guy in Full Plate.