DreadArchon
First Post
Oh, right, I see it now. Sorry.Darmanicus said:Sorry dude, must take one Necro spell/level and then one other of my choice; I think yer getting a bit confused as to the request.
Oh, right, I see it now. Sorry.Darmanicus said:Sorry dude, must take one Necro spell/level and then one other of my choice; I think yer getting a bit confused as to the request.
Darmanicus said:Thanks to the guy who posted Mind Fog. I've had a look at it and it's really crying out to me. It's AoE and more likely to effect these guys.
If I even get one of them with it then I have 2nd level spells which will take it out for about 8 rounds![]()
So thanks and wish me luck![]()
Nail said:If Transmute Rock to Mud is too chancy (worked stone, etc), then go with Wall of Stone.
Magic Jar is very useful... if you can convince your DM you can have your familiar be the possessor while you continue to zap, zap, zap away from your normal bodySejs said:Magic Jar's potentially fun, but useless in an arena situation.
Sejs said:Edit: God damn my lack of reading skills. You already have the necro spell covered. Bah. Feh. Nevermind this whole post then.
Nifft said:... but there are better options than Hound Archon, it turns out:
Formian Taskmaster: Why settle for dominate person once when you can have dominate monster (as a Supernatural ability) at will, up to four slaves at a time?
Bralani Eladrin: (check it out here) -- new celestial, often overlooked, kicks much butt! Check out those at-will SLAs. "Oh, and the whole party is blur'd, again, too." It's an archer, it's a whirlwind (for the Druid's benefit, if you have one), wind wall can shut down an archery team, mirror image means it will probably survive all the combats -- it's a great choice for a celestial servitor.
Cheers, -- N