am181d said:
Two-Weapon Fighting, Two-Weapon Defense, Weapon Finesse, Combat Expertise, Improved Disarm, Improved Two-Weapon Fighting, Persuasive, Acrobatic
The last two are for flavor, and could be swapped out for Weapon Focus and Weapon Specialization. You'll need at least a 13 int for Combat Expertise and Improved Disarm.
fett527 said:
Must be two-weapon focused with Rapier/MG
Must be lightly armored
Must use Tumbling
Must have equivalent ability to parry
Must have disarm
Must be charming and disarming (BLuff I'm thinking)
Ok... finally got all the books in one place.
I had a look at some other variants (Swashbuckler, Brigand from the Kalamar book and the ranger) but all of them lack feats to do what you want.
Your stats should be around:
Str- 18, Dex-17, Con-15, Int- 14, Wis 10, Cha- 16
You have two attribute increases which you could put into Dex and Con or two into dex to head for Greater Two Weapon Fighting (and perhaps G TWD) at level 11 or 12. I'd increase Dex and Con now though and push Dex to 19 at level 12 (if you don't get some strength or dex boosting items).
I will simply list now some possibilities from different books:
- Miniatures Handbook: Interesting feats would be
Double Hit (both weapons with AoOs),
Hurling Charge (throw weapon in a charge for additional attack), perhaps
Sidestep(additional 5ft movement when you take an AoO) and
Dash (movement +5 ft).
Powerful Charge (+1d8 damage on charges) and its upgrade may be interesting for dashing swashbuckler attacks after throwing a dagger...
- Complete Warrior: Interesting Prestige classes: Exotic Weapon Master (if you want to use an Elven thinblade). You could use that trick to wield the thinblade with two hands... but I wouldn't use that for style reasons. Another nice feature of the class: You could use two light exotic weapons (perhaps Elven Lightblade?) at a -1 TWF penalty only and take Weapon Focus, Weapon Specialisation and Improved Critical for both... Interesting Feats:
Flick of the Wrist (draw and throw one light weapon and catch your opponent flat-footed for that attack), the several
Two Weapon Defense upgrades,
Power Critical (+4 to confirm a threat, good with rapiers),
Prone Attack is nice because enemies don't hit you better while you're down. The tactical Feats:
Elusive Target with it's possibility to neuter Power Attacks is really nice. Prerequs: Dodge, Mobility, BAB +6. Sadly the weapon styles do not give any style feat for Rapier & Main-gauche, strange if you ask me, but that's it.
- Kalamar Players Guide: I don't like to admit it, but it's suboptimal for your build. The brigand class (updated available as
update is similar to a rogue but with less skill points and less sneak attack damage. The benefits are a bonus to Bluff (+4) which helps with Feinting, the Eyes of Fury feat (make one opponent shaken if he fails Will save for 1 round as free action) and a d8 hitdice. Interesting here would be the Divine protection table... (page 146). Essentially all nobles of higher rank enjoy a certain divine protection from the gods who support their rulership. As a member of the royal family, your character would gain Uncanny Dodge, save bonuses vs. poison and charm spells, divine grace like a paladin and some other goodies such as noble bonus feats (bonuses to certain skills such as Diplomacy and Intimidate). I use these bonuses usually only for PCs though who take at least a third of their levels as Aristocrat. Interesting Feats:
Gorgeous (charisma +2 for appearance, helps thus with Bluff, similar skills and the Eyes of Fury feat chain),
Expert Tactician, Sprint (+10ft movement only in combat),
Targeted Attack (instead of Critical hits apply Damage to a specific body part as per DMG p.27) and perhaps
Unerring Strike (you deal less damage but hit a little bit better, look this up in the update sheets as well). There are other nice feats for style, but sadly you don't even have enough feats as it is...
- PHB: am181d listed some nice ones. I'd add Improved Critical though if you don't have a keen rapier.
Now... you are a level 10 human, e.g. 5 feats from your levels. Ftr 6 would yield another 4 bonus feats.
If you want to be evil and your DM approves (and does not care about multiclassing XP penalties), go for Rogue 1/Brigand 3/Fighter 6. Next 3 levels Rogue, then Fighter, you'll lose 2 points of BAB in the whole.
I'd get feats similar to monboesens approach.
Easier would be Ftr 6/ Rog 4. Your 9 feats may look like this. I wouldn't use Improved Buckler Defense, it lacks style, you suffer a -1 to hit (bad for your already TWF penalized attack bonus) and you should fight defensively pretty often to get high ACs.
TWF, Improved TWF, Weapon Focus Rapier, Two Weapon Defense, Improved Two Weapon Defense, Dodge, Mobility, Combat Reflexes, Double Hit.
I dropped Combat Expertise since you'll get more mileage out of fighting defensively with Two Weapon Defense (and upgrade) for a +7 to AC (+1 for Dodge) for a -4 to hit.. Double Hit will give you AoOs with both weapons. Not really necessary but flashy. Next feat should be Elusive Target or take it instead of Double Hit.
I'm not happy with the build... not enough feats

Flick of the Wrist and Hurling Charge would be nice, Quickdraw should be a must, he does not even have Improved Feinting and Improved Disarm... and you could really use Weapon Specialisation for more damage.
I'd get a magical elven chainmail+1 or +2 at all costs. This will put your AC at a nice 22 or 23 (5 + enhancement bonus + dex + TWD and ITWD) without Dodge or fighting defensively.
I am really sorry. I just hope you enjoy the list of possibilities here... but I guess I can't give much more advice than monboesen already did.